This is my reply on EmpireJunkie, just so everyone can see and maybe understand it.
"
btw, i tried 93cri before and it is actually pretty easy to miss that cri if you are doing instance or group pvp.
another thing, i guess it will low about.... 200-300 magic atk and 10-20ele hit if I want to do 100% Cri.
Oh, another reason why doing 100%:
I have 5300 attack and 400ele hit. Supposedly i could hit
21200 and with 50% of cri it. Lets say if I hit ten
things(Thunderboom)., dmg= (31800x5) + (21200*5)
=265000.
If I change my build to 100Cri, and lower my magic dmg to
5000, ele hit to 380. It will be:
dmg= (28500x10)=285000.
It all depend on HOW can you make your cri 100 and try to
not sacrifice your magic attack. BTW if i have to lower my
attack dmg to 4700 and ele hit to 370 and do 100cri. Then I
wouldn't do it. Because my dmg is about the same as what I
changed before. Lower 600atk plus lower 20ele hit is almost
impossible to do..
"
This is called what dmg is hoped to get, ofcourse we can not count how lucky you are and maybe perform to hit every single target with cri rate 50%, But using the fomula we can see if we lower too much magic attack and/or Element hit, 100% cri may not be PREFER to get.
BY Moonlite
Hope these guide(100% made by me) can all help you.(Sorry if grammar is terrible :D)
Pages
- Home
- Wizzard's complete guide + universial knowledge
- Tank/Healer's complete guide
- Set(Suit) Encyclopedia
- Christmas Event guide!!
- How to wear on gears you can't wear because of Sta...
- Cloak collection
- Pet guide
- Hit? what hit? Difference?
- Skills Encyclopedia(not complete)
- How to make a wizard, tank like me?
- Welcome Back. New things update.( Enchat, Alchem bleh bleh bleh)
- How to level fast for lv49-60
- The current Moonlite
- Why cri rate 100%, why not?
Saturday, July 28, 2012
Tuesday, July 24, 2012
The current Moonlite.
So Hi everyone. Its Moonlite here again.
Since i am in summer session at university, so i can not spend too much time in the game :D
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In this blog update, i mainly want to say that Titan hair is actually useful because it can exchange for many things.
Another thing is, just a few thoughts of making a list that gives the highest magic resist gear:
Titan head, Titan shoulder, Titan body, (Bless) reindeer, soul pennant.
For only these items, you can have 1900magic def. lets say you normally keep a 150%(1+50%) of magic def(I believe too many tank has over this). Then you will easily have 407 ele resist and 356curse resis. And i can sure a tank will not just have these, they will have other Wil distribution and other gear.
How fun is that? Very fun. Although over 500 resis has almost no other meaning.(if a boss wants you to die, you die(like Halloween boss or lv50 az boss.)
-----------------------------------------------------------------
Another thought comes to my mind is to make 100cri wand wiz.
Shaman pipemanship +36cri
Warrior's cri skill +28cri
Titan shoulder +15cri
below choice one:
pingba leg +20cri(total 99cri)
thor clock +25.(prefer this).(total 104, can reduce 2 skill lv for warrior's cri(lv18))
This works better with envy set ppl.
Just curious, haven't tried it.
Several new blood, and some ppl want to know my stats after the recent update, so here we go.
Remember, these skills are for normally use, i usually change some when pvp.(Btw, i also have a charm that enchant auto hide.)
So some overall look up at my wiz: 5230magic attack, 400ele hit, 333magic penetration.(I had 5500before I broke another Int and I have to change it to ele hit.)
Since i am in summer session at university, so i can not spend too much time in the game :D
---------------------------------------------------------------------------------
In this blog update, i mainly want to say that Titan hair is actually useful because it can exchange for many things.
Another thing is, just a few thoughts of making a list that gives the highest magic resist gear:
Titan head, Titan shoulder, Titan body, (Bless) reindeer, soul pennant.
For only these items, you can have 1900magic def. lets say you normally keep a 150%(1+50%) of magic def(I believe too many tank has over this). Then you will easily have 407 ele resist and 356curse resis. And i can sure a tank will not just have these, they will have other Wil distribution and other gear.
How fun is that? Very fun. Although over 500 resis has almost no other meaning.(if a boss wants you to die, you die(like Halloween boss or lv50 az boss.)
-----------------------------------------------------------------
Another thought comes to my mind is to make 100cri wand wiz.
Shaman pipemanship +36cri
Warrior's cri skill +28cri
Titan shoulder +15cri
below choice one:
pingba leg +20cri(total 99cri)
thor clock +25.(prefer this).(total 104, can reduce 2 skill lv for warrior's cri(lv18))
This works better with envy set ppl.
Just curious, haven't tried it.
Several new blood, and some ppl want to know my stats after the recent update, so here we go.
Remember, these skills are for normally use, i usually change some when pvp.(Btw, i also have a charm that enchant auto hide.)
So some overall look up at my wiz: 5230magic attack, 400ele hit, 333magic penetration.(I had 5500before I broke another Int and I have to change it to ele hit.)
Wednesday, June 13, 2012
For lv55+ player, how to level FAST.
I will be posting guides from here into Lakoo forum's Strategys and Guides portion. Please feel free to click the " I think this is helpful" or "me too" at the end of the guide, because I kinda need your support over there.
The formatting at Lakoo's forum isn't good to control, so i will do my best to control the formatting.
========================================================================
http://cs.lakoo.com/forums/20456936-guides-and-strategy
So, Moonlite here again.
As a tradition for quitting game because of school. I now back and found out whattttt lv60....awww i have to grinding lv again haha.
So just let people know how I level my character.
You first need to go to Dragon's cave. The complete chain mission to get in to the cave is LONG, so on world chat or empire chat, ask someone to bring you in.
And get the mission in the cave ( the one that asks you to turn in medals). You can teleport in whenever you want and you don't need to use teleporting gem.
Just list what you need to be a happy farmer here.
Important knowledge: Red dragon has no melee def very high range def, yellow dragon has no range def and has very high melee def(will block melee def) . Blue dragon will block Magic attack.
Melee classes: 310+ physical hit, 14000 melee, and about 100speed(if you use magic guard, you can ignore speed.) and 100cri. Bring element block pet for safety, if you can't finish them in 2rd.
Range classes: 310+ physical hit , 6000+(around there, not too sure) range attack, 100speed (which hunter has lower than 100 speed = =), 100cri, and the higher armor pen, the better. Bring element block pet for
safety, if you can't finish them in 2rd.
Magic classes: 100+ speed, 260+element hit, 2100+magic attack. Don't need pet. Auto skill use magic guard. Solo the dragon in 2 rounds.(because blue dragon will block magic attack, although you can bring a blaze element pet and kill the blue dragon first(will have ele hit problem).)
Use magic guard if you have lots of mana and have a refresher.
Tip: if you have armor penetration, melee can be lower.
Use exp X 1.6 scroll, its 3k exp per fight. For pet using exp X 2, its 4k exp per fight.
For people who could't finish the fight in one round( most people can't especially range and magic class), training pet will be a problem.(If you have low element resist pet.)
Here is a bit expensive way to lv your pet while you can level too.
Make sure pet's mana is over 1000, go learn magic invaild for pet(forgot the real skill's name) it can be learn from lv12 pet institute. So this way your pet can be safe against magic attack. However because the mana cost is very high, so you probably need to give your pet a medicine after fight. For me I use auto restore for pet x99 from Online shop which need silver. That way I just let it restore automatically and doing my farm as usual.
If you have ele block pet, then you don't need this.
The formatting at Lakoo's forum isn't good to control, so i will do my best to control the formatting.
========================================================================
http://cs.lakoo.com/forums/20456936-guides-and-strategy
So, Moonlite here again.
As a tradition for quitting game because of school. I now back and found out whattttt lv60....awww i have to grinding lv again haha.
So just let people know how I level my character.
You first need to go to Dragon's cave. The complete chain mission to get in to the cave is LONG, so on world chat or empire chat, ask someone to bring you in.
And get the mission in the cave ( the one that asks you to turn in medals). You can teleport in whenever you want and you don't need to use teleporting gem.
Just list what you need to be a happy farmer here.
Important knowledge: Red dragon has no melee def very high range def, yellow dragon has no range def and has very high melee def(will block melee def) . Blue dragon will block Magic attack.
Melee classes: 310+ physical hit, 14000 melee, and about 100speed(if you use magic guard, you can ignore speed.) and 100cri. Bring element block pet for safety, if you can't finish them in 2rd.
Range classes: 310+ physical hit , 6000+(around there, not too sure) range attack, 100speed (which hunter has lower than 100 speed = =), 100cri, and the higher armor pen, the better. Bring element block pet for
safety, if you can't finish them in 2rd.
Magic classes: 100+ speed, 260+element hit, 2100+magic attack. Don't need pet. Auto skill use magic guard. Solo the dragon in 2 rounds.(because blue dragon will block magic attack, although you can bring a blaze element pet and kill the blue dragon first(will have ele hit problem).)
Use magic guard if you have lots of mana and have a refresher.
Tip: if you have armor penetration, melee can be lower.
Use exp X 1.6 scroll, its 3k exp per fight. For pet using exp X 2, its 4k exp per fight.
For people who could't finish the fight in one round( most people can't especially range and magic class), training pet will be a problem.(If you have low element resist pet.)
Here is a bit expensive way to lv your pet while you can level too.
Make sure pet's mana is over 1000, go learn magic invaild for pet(forgot the real skill's name) it can be learn from lv12 pet institute. So this way your pet can be safe against magic attack. However because the mana cost is very high, so you probably need to give your pet a medicine after fight. For me I use auto restore for pet x99 from Online shop which need silver. That way I just let it restore automatically and doing my farm as usual.
If you have ele block pet, then you don't need this.
Please go here and well.. click the thing for me.
I will be posting guides from here into Lakoo forum's Strategys and Guides portion. Please feel free to click the " I think this is helpful".
The formatting at Lakoo's forum isn't good to control, so i will do my best to control the formatting.
http://cs.lakoo.com/forums/20456936-guides-and-strategy
The formatting at Lakoo's forum isn't good to control, so i will do my best to control the formatting.
http://cs.lakoo.com/forums/20456936-guides-and-strategy
Sunday, June 10, 2012
Welcome Back. New things update.( Enchat, Alchem bleh bleh bleh)
So I am back, still feel sick to do the grinding lv to Lv60. So I plan to do a update on my blog.
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1) Status and advance ability
2) Alchem, Enchant and Crafting.
3) Where do get things.
4) Special: Wiz build for this update.
--------------------------------------------------------------------------------------------------------
1) Status and advance ability
This time Lakoo did a pretty good job on describing the new ability: Resilience, Armor Pen and Magic Pen.
So I just make it more clear and list potential way to use it.
Resilience:
Special ability for tank, because it can reduce the FINAL damaged taken(not from all the damage tho, i will explain it later.) and each 100 resilience will reduce 10% of damage taken.
Resilience can also cancel one debuff effect on your self at the end of each round. The chance is, 100= 10%.
Please note, according to official description , resilience only apply to Normal attack damage, which cannot reduce the damage from skills.
Armor Pen and Magic Pen:
Best ability to counter tank, or anyone with high defense or resistance.
Armor pen: Armor penetration will cancel out the defense value. Ex. 10000 def got hit by 5000 armor pen will only have 5000 def left to calculate.
Magic Pen: ( Highest Magic pen is 500).
For elemental damage: Magic pen doesn't work like Armor Pen(wtf, i hope it works the same 0.0), It only works if your element attack MISS. And upon you miss, depend on your magic pen's value, it will give a chance( (Magic pen value /100)%) to hit your opponent with ((Magic pen value /100)% +50%) - opponent's magic DEFENSE) magic damage. I know it is confusing, so i will give a example.
EX. Your target has element resist of 500 with 3000 magic defense and you have 0 element hit and 5000 magic attack. You of course will miss it. But If you have 500 Magic pen, you will have 50% chance to it with (((50%+50%)x5000magic atk) - 3000magic defense) =2000 damage. Cri will apply after this.
That means you can 0 element hit and even hit people with infinity magic resist people.
Tip for the tank, focus on magic defense( raise Wil, Int) and not just magic resist(some skill and gear add magic resist.).
For Curse attack and damage: It is way simpler to deal with. A MISSED curse will start the process of counting magic pen. ((Magic pen value /100)% ) chance will a curse land on opponent and IGNORE the magic defense. That means a Magic pen 500 while element and curse hit 0 character can have 50% to hit opponent who with infinite magic resist or magic defense. It doesn't reduce the power of curse. Which make Magic pen a huge advantage for curse wiz.
Tip for tank or other people: If the curse is damage wise, no way to solve it. If the curse is debuff, use resilience.
---------------------------------------------------------------------------------------------------------
2) Alchem, Enchant and Crafting.
Amazing system that enhance the character. Really amazing.
Alchem: Use the items looted from mission, Instance reward(chest) to create materials, and use the materials to create scrolls.
Enchant: Put the effect of the scroll on the gear. Only gear that can be enchant are: Weapon, body, Earing, Charm and necklace. Scroll has level on it, from one to three. If you want to enchant lv3 scroll on gear, you have to enchant lv1 and lv2 of the same kind of scroll. Scroll effect can be removed by buying removing scroll from Shop(350silver if i remember).
Crafting: Use the original gear, plus some alchem product, to create new gear(some don't need original gear). Caution, the original gear's gem and enchant scroll effect will be all CLEAR OUT.
All process of enchant and creating alchem are being done in the Alchem building in each empire if they have one, and at Nine dragon's NPC. (Located a little bit down from the tradepost merchant.).
----------------------------------------------------------------------------------------------------------
3) Where do get things.
Altonia Ruins instance: Melting stone, Soul of Dex, Soul of Con, Quicken Conjuring, Magic invalid, Protection.
Moon river instance: Moonriver's cream fragment, Soul of Boxing, Soul of Axe, Soul of Sabre, Bone striker B(not sure), Rending armor.
Graves Hill Instance: Evil snow dew, Soul of Holliness, Resuscitation, Silent rain, Holy shield, Armor Pierce,
Zolodi Instance: Undead powder, Soul of Archery, Curse resist, Life regen, Mana regen, Remove magic, Magic Ineffective(not sure).
Divine Island Instance: Divine Lotus leaf, Soul of Proficiency, Soul of Life, Soul of fury, Magic Ineffective(not sure), Whirlwind Kill.
Dragon Palace Instance: Spell paper, Soul of Lightness, Soul of Tenacity, Magic vein, Valley of arrow, Doom curse, Absorbing mana.
Brokenheart Instance: Broken heart Grass, Soul of Rapidity, Soul of spear, Time stop, Hamstring, Esoteric power B.
Orc Orc Orc: Dragon powder, Soul of Wil, Soul of Int, Magic prophecy curse, Physics prophecy curse, sword rain, Deepblue Fist B(not sure).
Shadow Nine dragon instance: Night fragment, Soul of Knowledge, Soul of Gun, Store power, Body Armor, Concentration, Flying Saber.
Dusk Fortress instance: Rune paper, Soul of Swordsman, Soul of mana, Soul of Mystery, Soul of monk, Fire bolt B, Magic bolt.
Mj Instance: Life powder, Soul of Speed, Soul of Str, Auto hide, Magic Guard, First shoot.
From local quest or mob.
Bosnia:Dragon powder?, Life powder, Divine lotus leaf, Spell paper.
Dark Fastness: Moon gem, Rune paper, Broken heart grass, Dragon powder.
Altonia: Mithril fragment, melting stone.
Nine dragon: Nine dragon wood fragment, Evil snow dew, Night fragment, Moon river cream fragment.
Carmi: Fairy wood, Undead powder.
Moon Altar Area(not only there): Luna gem.
Mayan lv55 city: moon gem.(A player provide this information,I don't know yet).
OMG GUYS???!! duh? Luna gem worth 200gc i would say, BECAUSE EVERY lv50 CHARACTER CAN GET ONE (WELL,,,,, ONCE) BUT THERE IS A QUEST ATmoon altar .And that quest give you a LUNA GEM..... OMG guys, game isn't just farming boar and dragon...(well maybe from 30-50)
---------------------------------------------------------------------------------------------------------------------------------
4) Special: Wiz build for this update.
Oh gosh type these are so tired. well, so lets see what wiz need for enchant scroll !
There are five parts that can be enchant.
So i choice these:
Int Wiz: Soul of Wisdom > Soul of Int > Soul of Metamagic( if you know where to get one lol, i don't know.....) > Soul of Mystery > Soul of magic > Soul of curse + whatever you want(if you want to switch out some).
Wil wiz: Soul of Wisdom > Soul of Wil > Soul of curse > Soul of magic > Soul of Int + whatever you want(if you want to switch out some).
For better solo ability( solobility? lol), a Lv2 Auto hide and Lv2 Life Regen can make Wiz GOD LIKE at Instance and pvp(well, maybe). Caution: your HP must be less than 1500, otherwise you will kill your self in the third or fourth rounds.
Just to let people know, I am just a upcoming freshman for college, i can't update that often now. Sorry.
Btw, i can not be SURE every detail is CORRECT. So if you find mistake in the content, mail me please. Thanks
------------------------------------------------------------------------------------------------------
1) Status and advance ability
2) Alchem, Enchant and Crafting.
3) Where do get things.
4) Special: Wiz build for this update.
--------------------------------------------------------------------------------------------------------
1) Status and advance ability
This time Lakoo did a pretty good job on describing the new ability: Resilience, Armor Pen and Magic Pen.
So I just make it more clear and list potential way to use it.
Resilience:
Special ability for tank, because it can reduce the FINAL damaged taken(not from all the damage tho, i will explain it later.) and each 100 resilience will reduce 10% of damage taken.
Resilience can also cancel one debuff effect on your self at the end of each round. The chance is, 100= 10%.
Please note, according to official description , resilience only apply to Normal attack damage, which cannot reduce the damage from skills.
Armor Pen and Magic Pen:
Best ability to counter tank, or anyone with high defense or resistance.
Armor pen: Armor penetration will cancel out the defense value. Ex. 10000 def got hit by 5000 armor pen will only have 5000 def left to calculate.
Magic Pen: ( Highest Magic pen is 500).
For elemental damage: Magic pen doesn't work like Armor Pen(wtf, i hope it works the same 0.0), It only works if your element attack MISS. And upon you miss, depend on your magic pen's value, it will give a chance( (Magic pen value /100)%) to hit your opponent with ((Magic pen value /100)% +50%) - opponent's magic DEFENSE) magic damage. I know it is confusing, so i will give a example.
EX. Your target has element resist of 500 with 3000 magic defense and you have 0 element hit and 5000 magic attack. You of course will miss it. But If you have 500 Magic pen, you will have 50% chance to it with (((50%+50%)x5000magic atk) - 3000magic defense) =2000 damage. Cri will apply after this.
That means you can 0 element hit and even hit people with infinity magic resist people.
Tip for the tank, focus on magic defense( raise Wil, Int) and not just magic resist(some skill and gear add magic resist.).
For Curse attack and damage: It is way simpler to deal with. A MISSED curse will start the process of counting magic pen. ((Magic pen value /100)% ) chance will a curse land on opponent and IGNORE the magic defense. That means a Magic pen 500 while element and curse hit 0 character can have 50% to hit opponent who with infinite magic resist or magic defense. It doesn't reduce the power of curse. Which make Magic pen a huge advantage for curse wiz.
Tip for tank or other people: If the curse is damage wise, no way to solve it. If the curse is debuff, use resilience.
---------------------------------------------------------------------------------------------------------
2) Alchem, Enchant and Crafting.
Amazing system that enhance the character. Really amazing.
Alchem: Use the items looted from mission, Instance reward(chest) to create materials, and use the materials to create scrolls.
Enchant: Put the effect of the scroll on the gear. Only gear that can be enchant are: Weapon, body, Earing, Charm and necklace. Scroll has level on it, from one to three. If you want to enchant lv3 scroll on gear, you have to enchant lv1 and lv2 of the same kind of scroll. Scroll effect can be removed by buying removing scroll from Shop(350silver if i remember).
Crafting: Use the original gear, plus some alchem product, to create new gear(some don't need original gear). Caution, the original gear's gem and enchant scroll effect will be all CLEAR OUT.
All process of enchant and creating alchem are being done in the Alchem building in each empire if they have one, and at Nine dragon's NPC. (Located a little bit down from the tradepost merchant.).
----------------------------------------------------------------------------------------------------------
3) Where do get things.
Altonia Ruins instance: Melting stone, Soul of Dex, Soul of Con, Quicken Conjuring, Magic invalid, Protection.
Moon river instance: Moonriver's cream fragment, Soul of Boxing, Soul of Axe, Soul of Sabre, Bone striker B(not sure), Rending armor.
Graves Hill Instance: Evil snow dew, Soul of Holliness, Resuscitation, Silent rain, Holy shield, Armor Pierce,
Zolodi Instance: Undead powder, Soul of Archery, Curse resist, Life regen, Mana regen, Remove magic, Magic Ineffective(not sure).
Divine Island Instance: Divine Lotus leaf, Soul of Proficiency, Soul of Life, Soul of fury, Magic Ineffective(not sure), Whirlwind Kill.
Dragon Palace Instance: Spell paper, Soul of Lightness, Soul of Tenacity, Magic vein, Valley of arrow, Doom curse, Absorbing mana.
Brokenheart Instance: Broken heart Grass, Soul of Rapidity, Soul of spear, Time stop, Hamstring, Esoteric power B.
Orc Orc Orc: Dragon powder, Soul of Wil, Soul of Int, Magic prophecy curse, Physics prophecy curse, sword rain, Deepblue Fist B(not sure).
Shadow Nine dragon instance: Night fragment, Soul of Knowledge, Soul of Gun, Store power, Body Armor, Concentration, Flying Saber.
Dusk Fortress instance: Rune paper, Soul of Swordsman, Soul of mana, Soul of Mystery, Soul of monk, Fire bolt B, Magic bolt.
Mj Instance: Life powder, Soul of Speed, Soul of Str, Auto hide, Magic Guard, First shoot.
From local quest or mob.
Bosnia:Dragon powder?, Life powder, Divine lotus leaf, Spell paper.
Dark Fastness: Moon gem, Rune paper, Broken heart grass, Dragon powder.
Altonia: Mithril fragment, melting stone.
Nine dragon: Nine dragon wood fragment, Evil snow dew, Night fragment, Moon river cream fragment.
Carmi: Fairy wood, Undead powder.
Moon Altar Area(not only there): Luna gem.
Mayan lv55 city: moon gem.(A player provide this information,I don't know yet).
OMG GUYS???!! duh? Luna gem worth 200gc i would say, BECAUSE EVERY lv50 CHARACTER CAN GET ONE (WELL,,,,, ONCE) BUT THERE IS A QUEST AT
---------------------------------------------------------------------------------------------------------------------------------
4) Special: Wiz build for this update.
Oh gosh type these are so tired. well, so lets see what wiz need for enchant scroll !
There are five parts that can be enchant.
So i choice these:
Int Wiz: Soul of Wisdom > Soul of Int > Soul of Metamagic( if you know where to get one lol, i don't know.....) > Soul of Mystery > Soul of magic > Soul of curse + whatever you want(if you want to switch out some).
Wil wiz: Soul of Wisdom > Soul of Wil > Soul of curse > Soul of magic > Soul of Int + whatever you want(if you want to switch out some).
For better solo ability( solobility? lol), a Lv2 Auto hide and Lv2 Life Regen can make Wiz GOD LIKE at Instance and pvp(well, maybe). Caution: your HP must be less than 1500, otherwise you will kill your self in the third or fourth rounds.
Just to let people know, I am just a upcoming freshman for college, i can't update that often now. Sorry.
Btw, i can not be SURE every detail is CORRECT. So if you find mistake in the content, mail me please. Thanks
Wednesday, April 4, 2012
Sunday, January 1, 2012
How to make a wizzard, tank like me?
The column below were copied from Lakoo's new forum(http://cs.lakoo.com/forums),about how to aviod to be scammed, please read it, please, aviod scamming.
Btw, the "we" are referring to lakoo.
====================================================================================
Beware, you have been warned!!!
There have been LOTS of scamming cases, do NOT let them get you! Be smart, play smart!
Rules of thumb:
1. Don't trust players you barely, or even players that you know!
ex/ "Hey can I try your weapon for awhile? I promise I will return it"
ex/ "Borrow me your Gold Keys please, I'll buy some tomorrow and send them back"
2. Mailing items or coins: only do it if u know that player personally to be safe.
Never ever trust "items for items" trade, unless you don't care about your items!
We would not interfere in-game transactions, so always keep in mind that trading via "item for item" is never 100% safe.
3. Double, or even triple check the name of the person you are chatting with!
Some players LOVE to add a dot or a letter, or even use similar letters (ex. i and l) to pretend to be one of your friends and try to ask you for items or coins!
4. ALWAYS double check before trading items or purchasing items from players!
5. Never ever share your accounts! It's simply a bad idea!
6. Never give your password or any other account related info to anyone, NEVER!
Even the GM's will NEVER ask for your password, not in game, not in e-mail. NEVER!
If you have been scammed, or suspecting someone is trying to scam you, contact us! We will not tolerate the scammers!"
===========================================================================================
Starting! Enjoy my guide!
So lets see the picture of my wizard.
I am not saying my wizard is the best and perfect, but if you can make a character like this, you can do many hard things other wizard cant do.
The reason why I am full Int, is because i do less pvp now and I think being a attacker my job is to only attack, so resist job let my tank to do it. But i still need some Wil to raise speed and resist, so not every magic attack can kill me.
==================================================
Skills
So starts with skill explain.
Passive skill:
Elemental Mastery lv20 +20element hit/ele resist. Lv21(wiz only) +22 element hit/element resist
Advanced Magic Lv20 (only wiz can learn) +34 element hit.
Wand use Lv20 +295 magic attack +10element hit. Lv21(wiz only) +350 magic attack +14element hit.
Mystery Lv20 +86% MaxMp +30int. Lv21(wiz only) +92% MaxMp +35Int
Magic Learning Lv20 +86%Magic attack +60%Magic defense. Lv21(wiz only) +95% magic attack +65%magic defense.
Ancient Knowledge Lv20 +31%MaxMp +20%magic attackWizard's will Lv20 +30Wil +24INT Lv21(wiz only) +35Wil +30Int
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The above is the must have skill, master them before master the skills below.(unless you are not wizard class)
---------------------------------------------------------------------------------------------------
Curse accuracy lv20 +20element hit/curse hit
For Lv55 character, this cross class skill is a must have skill.
Warrior's will Lv11 +15Wil/Int
Believe me, Lv11 is enough and most efficient way to use skill points.
Confidence Lv10 +12Wil +10curse resist
Lv11 only add three more Wil, not worth it.
Owl's Wisdom Lv11 +15Wil +11%MaxMP
Both stats we all need, plus Lv11 add 5 more Wil than Lv10.
Fox's Sly Lv11 +15Int +11%Magic defense
Both stats we all need, plus Lv11 add 5 more Int than Lv10.
Pipemanship Lv15 +91%blowpipe attack +36Cri hit
All we need is that 36 cri hit, wizard's cri hurt alot.(with abyss fury =51% cri)
Abyss fury Lv11 +15Cri hit -X% melee def
We don't need to care about melee def because most wizard dont' have much, but 15 cri is a good thing. (with pipemanship =51% cri) (optional)
------------------------------------------------------------------------------------------------
Auto skill
Surprisingly the most question young wizards ask me is this, what auto skill do we need? well, lets see.
------------------------------------------------------------------------------------------------
Manatide totem Lv10 +10element hit +110mp to all teammates.(stacks 3 rd)
I recommend to learn this only if you have that luxury Mp to cast, because even element hit is important, if you don't have mp, thats more serious. Manatide is the only skill that add element hit, and a only few skills that add mp to all teammate, so this is an assist buff.
Purify lv1 HP+100 remove poisoning, burning, Down. to all teammates.
Why is this important? 1. it can heal all the teammate 2. and the most important, it can remove DOWN effect!! that means many minus melee def, resist, attack, ele hit can all be erased! like never happened before(some debuff is not consider Down effect) So like the Mermaid pet, its auto will minus 150 element hit and every magic caster will be like....oh shlt. But with this skill, as long as YOU ARE SLOWER THAN THE MERMAID, the mermaid's auto wont effect on you.
Fury lv1 Can't be silence, chaos or hold. -500Hp
Actually I don't usually use this skill..... thinking of deleting it....
-------------------------------------------------------------------------------------------------
Active skills:
Thunderboom Lv1-10 add 20-65 magic attack, full screen attack(foe).
This is the best aoe skill that wiz have, and lv1 is enough. If want more attack, less mp spending than learn to lv10.
Burning hand Lv20 +20 element hit, -100HP, can stack three times. Last three round. Cross range.
Very useful pvp skill or killing boss, there are articles i wrote in my blog discussing acid arrow and Burning hand.
Accid arrow Lv21 +22 element hit, -2%MaxHp, can stack six times. Last six round. single attack.
Useful skill especially pvp for high resist people, and it can stack six times so it can deal alot of damage when boss fight. only drawback is it can only attack on foe.
----------------------------------------------------------------------------------------------------
Magic Damage related to element hit.

So this gear of gear is the fully increase element hit, but still need some magic attack.
430element hit, 3119magic attack
This is the stats I normally have, the gears maintain element hit at 400, and have 3745 magic attack. Most balance gear to me.
400element hit(399...), 3745magic attack.

This is the one that lower more element hit in order to have higher magic attack.
390 element hit, 3912 magic attack.
This is the build that increased the most magic attack,But with lowest element hit in my build.
--------------------------------------------------------------------------------------------
Stats attribution and gem socket:
For the situation now, wizard are mostly used on instance, and now not much mob are using magic attack. (Plus i don't do much pvp now)
So I recommend to put stats to INT, to increase the damage and high attack will enhance the high element hit envy set+ mj lv55 whitw hand gave.
All stats to Int means you will have almost no speed, middle resist(180-220) and higher damage, compare to Wil build.
This way, I gemmed about +84Wil on my gear(4 gears) and +55element hit( 8gears) and +42Int (2 geaers).
Caution! In order to get the best effect of Mj lv55 white hand(and Raistlin judgement wand), the more element hit gem you gemmed, the better. This means you have to spend....many gc into it.
--------------------------------------------------------------------------------------------
Tank------
Some screenshot peek first.
Tuesday, December 27, 2011
Kingkong Tesseiga?
This is the secret about a sword "kingkong Tesseiga"
One of the ability is "+20%" range attack??? Why would a sword give such trash ability?
The usage of this sword is to pvp, "Mainly"
A short answer to what this sword do is:
When use this sword.
Skill attack will be melee attack(use your melee atk to attack)
Normal attack will be RANGE attack(use the range attack u have)
:D
Think about pvp, and u will know why they design the weapon.
Remember melee pet can only block melee attack :)
Moonlite
One of the ability is "+20%" range attack??? Why would a sword give such trash ability?
The usage of this sword is to pvp, "Mainly"
A short answer to what this sword do is:
When use this sword.
Skill attack will be melee attack(use your melee atk to attack)
Normal attack will be RANGE attack(use the range attack u have)
:D
Think about pvp, and u will know why they design the weapon.
Remember melee pet can only block melee attack :)
Moonlite
Saturday, December 24, 2011
Skills Encyclopedia(Parts Passive skils only now, will add more)
So I will update the detail of skills at lv20 or lv10(11) here, I will try to cover all the skills ;D
This update is for Passive skills(parts)
===================================================
Passive skills
Wizard Building
-------------------------------------------------------------------------------------------
Battle Mage\ lv20 +59%Mp
Blood Boost\ lv20 +40%HP
Magic Learning\ lv10 +30%Magic def, lv20 +60%Magic def
Mastery\ Lv11 +50% MP+15Int, Lv20 +86%MP +30Int
-------------------------------------------------------------------------------------------
Warrior Building
-------------------------------------------------------------------------------------------
Shield Def\ Lv20 +139%shield's def +20% CON
Confidence\ Lv11 +15Wil +11 curse resis, lv20 +30Wil +20curse resis
Holy Faith\ Lv20 +20curse resist +39%Mp
Constancy\ Lv10 +10curse resist +19%magic def,Lv20 +32curse resist +39%magic def
Iron Body\ Lv20 +1790Hp +20%con
Dodge\ Lv20 dodge+79 +5%dodge
Iron Will\ Lv20 +32 curse resist +20Con
------------------------------------------------------------------------------------------
Kungfu Fighter Building
------------------------------------------------------------------------------------------
Iron Muscles\ Lv20 +35con +20str
Wind walker\ Lv11 +15dex +15agi, lv20 +35dex +35agi
Increased Stamina\ Lv20 +33con +28%HP
Power of sun\Lv10 +32%HP +5%con, Lv20 +62%Hp +12%con
Power of Moooon\Lv10 +32%MP +5%INT, Lv20 +62%MP +12%int
Energy shield\ lv10 +39%Mgaic/range Defense, Lv20 +79% Magic/range Defense
Iron cloth\lv10 +30%melee/range Defense, Lv20 +60% melee/range Defense
Warrior's will\ Lv11 +15Wil/Int. Lv20 +30Wil/int
------------------------------------------------------------------------------------------
shaman Building(some skills only can be learned by shaman)
------------------------------------------------------------------------------------------
Wind cloak\ Lv11 Dodge+15% +7%range def, Lv20 dodge+30% +15%range def
Mind Flow\ Lv10 Mp+200, Lv20 Mp+700
Elemental Armor\ lv9 Melee/magic def +14%, lv20 Melee/magic def +45%
Sagacity\ Lv20 Wil +30 element hit+20%
God Body\ Lv21 +40con +35%HP
------------------------------------------------------------------------------------------
Hunter Building
------------------------------------------------------------------------------------------
Panther's Speed\ Lv11 +15Agi +7%atk spd, Lv20 +28agi +12%atk spd
Cat's grace\ Lv11 +15Dex +7%dodge, Lv20 +30dex +12%dodge
Bull's endurance\ Lv11 +15con +19%HP, Lv20 +28Con +43%HP
Owl's Wisdom\ Lv11 +15Wil +11%Mp, Lv20 +28Wil +24%mp
Fox's sly\ lv11 +15Int +11%magic def, Lv20 +28Int +20%magic def
Lightning reflexes\ Lv20 +35dodge +20%atk spd
-----------------------------------------------------------------------------------------
More skills coming......
This update is for Passive skills(parts)
===================================================
Passive skills
Wizard Building
-------------------------------------------------------------------------------------------
Battle Mage\ lv20 +59%Mp
Blood Boost\ lv20 +40%HP
Magic Learning\ lv10 +30%Magic def, lv20 +60%Magic def
Mastery\ Lv11 +50% MP+15Int, Lv20 +86%MP +30Int
-------------------------------------------------------------------------------------------
Warrior Building
-------------------------------------------------------------------------------------------
Shield Def\ Lv20 +139%shield's def +20% CON
Confidence\ Lv11 +15Wil +11 curse resis, lv20 +30Wil +20curse resis
Holy Faith\ Lv20 +20curse resist +39%Mp
Constancy\ Lv10 +10curse resist +19%magic def,Lv20 +32curse resist +39%magic def
Iron Body\ Lv20 +1790Hp +20%con
Dodge\ Lv20 dodge+79 +5%dodge
Iron Will\ Lv20 +32 curse resist +20Con
------------------------------------------------------------------------------------------
Kungfu Fighter Building
------------------------------------------------------------------------------------------
Iron Muscles\ Lv20 +35con +20str
Wind walker\ Lv11 +15dex +15agi, lv20 +35dex +35agi
Increased Stamina\ Lv20 +33con +28%HP
Power of sun\Lv10 +32%HP +5%con, Lv20 +62%Hp +12%con
Power of Moooon\Lv10 +32%MP +5%INT, Lv20 +62%MP +12%int
Energy shield\ lv10 +39%Mgaic/range Defense, Lv20 +79% Magic/range Defense
Iron cloth\lv10 +30%melee/range Defense, Lv20 +60% melee/range Defense
Warrior's will\ Lv11 +15Wil/Int. Lv20 +30Wil/int
------------------------------------------------------------------------------------------
shaman Building(some skills only can be learned by shaman)
------------------------------------------------------------------------------------------
Wind cloak\ Lv11 Dodge+15% +7%range def, Lv20 dodge+30% +15%range def
Mind Flow\ Lv10 Mp+200, Lv20 Mp+700
Elemental Armor\ lv9 Melee/magic def +14%, lv20 Melee/magic def +45%
Sagacity\ Lv20 Wil +30 element hit+20%
God Body\ Lv21 +40con +35%HP
------------------------------------------------------------------------------------------
Hunter Building
------------------------------------------------------------------------------------------
Panther's Speed\ Lv11 +15Agi +7%atk spd, Lv20 +28agi +12%atk spd
Cat's grace\ Lv11 +15Dex +7%dodge, Lv20 +30dex +12%dodge
Bull's endurance\ Lv11 +15con +19%HP, Lv20 +28Con +43%HP
Owl's Wisdom\ Lv11 +15Wil +11%Mp, Lv20 +28Wil +24%mp
Fox's sly\ lv11 +15Int +11%magic def, Lv20 +28Int +20%magic def
Lightning reflexes\ Lv20 +35dodge +20%atk spd
-----------------------------------------------------------------------------------------
More skills coming......
Thursday, December 15, 2011
Healer/Tanker's Complete guide
So the spirit of the team is not the damage dealer!! Because some of the instance or event the boss just kill one or more people with one whack, so healer/tanker's job is to keep the team survive!!! (Below information will be based on Lv55 character)
Difference between:
Healer: More based on HEAL, which you will have very high in HP and MP, and with heal skill you can regen 25k hp per round. However, the defense component is not healer's major goal, unless you can have 60k hp, than next goal is to have defense.Healer usually team with high HP teammate(warrior, hp>5k player)
Tanker: Tanker is a little bit different. While healer want the highest Hp, your goal is to Max the most part of defense.Melee def, range def, dodge, element resis, curse resis, and armor.
It is almost impossible to have all the above as high, but all we need are 4 of them: Melee def, Range def, curse resist, and element resist. A formal tank that need atleast 6k of melee def and range def, need atleast 200 of curse and element resist. Even defense is important, remember melee and range attack will not be canceled directly, which the tanker can only resist as high as 75% damaged. For example, a attack land on a tanker without melee def can hit 10k, and with 20k melee def the tanker still takes 2.5k damage because of the 75% concealed rule. So that shows HP is important too. A tanker need atleast 20-40k of HP depend on what kind of gem and gear.
In most case, the most melee/range def you need is around 5k to 8k, because it become pointless when the number goes high.(even with 2000k def, you still take the 25% damage)
However, ele/curse resist is another story, why? Because if you have (their ele/curse hit+100) of ele/curse resist, it means it is impossible for them to hit you, IMPOSSIBLE!!!
This is why most of the people will not go for full healer, because if mobs or opponent hit you very hard since you only have hp, and you are using fury to prevent being chaos or silent, you will die pretty quick, high resist will save your auto skill for heal/+resis or def skills.
So let's take a look on what build I like the most.
It is the tanker(85%tank 15%heal)
Since you have 162 points to contribute on your stats,
I recommand (All Wil) or (100Wil,62Con)
And let's see what gear that can make a Powerful tank/Healer:
remember, the +HP% is not add the HP you currently have
Christmas Suit(Cloth with Hat)
This suit will give 3000Hp and 1000Mp, which is impressive ability, and we need that.
Total: +3000HP, +1000Mp
Christmas Suit(Cloth with Hat and Reindeer)(Blessed)
This suit will give 3000Hp, 20%HP,1300Mp and +30Wil/Int and 500 magic defense which is very very very impressive ability, However, it is extremely rare and not practice to have it unless you have too much gc that nowhere to spend.
Total: 3000Hp, 20%HP,1300Mp and +30Wil/Int and 500 magic defense
Angel suit:(Head, cloth, leg, shoe, hand)
This suit gives tremendously amount of HP and resist and also dodge.
Total: +80%HP, +564HP, +50curse/element resist, and 40 dodge.
Rasitlin leg:
This is the leg part which gives the most +% on melee def and HP
+50% melee defense, +10%Hp.
Rasitlin slip on shoe:
This shoe gives most its value on the crazy dodge it add.
+50dodge
Azreal Leg:
This cheap legging is used when your melee defense is enough but need resist.
+15element/curse resist, +10%HP
Azreal earring:
The famous earring that add 50% HP.
Azreal necklace:
Another famous necklace that can add 100%MP
Wil strengthen earring:
When your HP is high and you think you need to work on magic defense or range defense, use this.( caution, your build have to be all Wil in order to have Maximum change)
+10%Wil, +5Wil
Krato's sun shield:
This is my favorite shield, because it gives everything a tank need, except for armor which it doesn't have.
+30% HP, +20%(melee def, range def, magic def)
Apolo's shield:
Cheaper than Krato's sun shield. Gives high armor, and if only want to go max Con.
+15%Con, +25%Hp, 700armor
Medusa's shield.
Only purpose is to increase curse resist.
+10%hp, +100curse resist,-5%speed
Fairy Praise:
The beautiful white robe, and it gives good ability of melee def and Max your HP, weakness is no Armor because it's cloth.
+30% HP, +25% range, melee def.
Angel's hat:
A nurse's hat. Very suitable to gear with Fairy praise, it self add +30% Hp, +8ele/curse resist, and 20dodge.
Dazzle mantle:
Cheap and awesome, gives lots of defense. If your main goal is not HP, chose this.
+200Mp, +50%range defense, +50melee defense
Ire of abyss:
The famous shoulder that are extremely expensive for most of player, but it gives good HP, so chose your ability between defense or Hp.
+50%Hp, +30% melee
Thunderheart pauldron:
It gives good amount of HP and speed , BUT minus too much MP, so not good.
+30%speed, +40%HP, -30%MP
Dark dragon Destroyer:
Super cheap weapon that gives perfect value.
+30Con, +15Str, +15 element resist.
Reversed edge sword D.
Standard tank sword lol, the only weakness is that it gives no HP bonus. And it's a boule handed sword.
+55%range/melee defense, +65dodge, +25ele resist.
Big needle:
If you really need Hp.... Than use this one but not efficient compare with dark dragon destroyer. another is, this weapon add lots of speed so if you need some speed, chose this one.
+400HP,+324 speed
Tensiega:
A new sword from christmas event, although it gives incredible amount of stats, HOWEVER, it is not practice. Because the gem number that can gem on this double handed weapon is twice less than one hand weapon plus shield, plus it only give HP/MP bonus while it has no defense no armor no resist at ALL. (Big needle + krato's shield/ apolo shield is better) So unless you just need HP and MP, Group healer/tanker don't need this weapon. BTW this weapon has no weapon attack either.
+70%HP/MP(not the HP you currently have)
Gold wing necklace:
Lol where did this come from. Hehe most of the people didn't pay attention on this necklace, that it gives 10Wil, so if you can not afford other necklace, than this will be ur chose.
+10Wil, +5 str, +5 cri
Aleph set( only rings, necklace, and earring)
This set(2rings) gives lots of Wil and Int and HP, so if you want Hp and resist on jewelry part, this can be it. better if your skill trend went with +magic defense.
Total(2rings): +60Wil, +44Int, +540HP
Red star ring:
Add lots of Mp, and some Hp( compared with MP, hp is easier to increase)
+3ele resist, +3curse resist, +300Hp/MP
Totem of berserker:
This cloak gives lots of dex, which means add lots of range def and melee def, also dodge.
+60dex, +10%Dex
Holy paladin's scarf:
This is for resist and Hp/Mp, cheaper than dark Phoenix wings.
+10element/curse resist, +200Mp/Hp
Dark Phoenix wings:
Add decent amount of ability, believe it.
+20Int/Wil, +20 dodge, +500HP
Warlord cloak:
The standard tank/healer cloak.
+10%melee,range,magic defense, -10%speed
Lv55 mj suit(don't need hand)
This is when you really want ONE ability to stand out, usually Wil or con.
+45%Con, +45% Wil, +45% Agi, +45% int
Soul toucher:
This shoe gives MP and Hp. Cheap chose.
+225Hp, +200Mp, +7%speed
Blue Bird:
Seems simple but it's generally has greater value than other mount.
+5%Hp, +5dodge, +5cri
Kylin(night)
It gives extra int and con, but it's usually wizzard's mount.
+20int, +30 con, +15%magic attack
Blessed reindeer:
From Christmas event, it add great mount of magic defense.
+30Inr/Wil, +500 magic def.
reindeer:
From Christmas event, very suitable for tank against magic.
+25Inr/Wil, +400 magic def.
Charming/Pure Camel:
Really not that expensive. they look so cute~
Charming:+300Mp/Hp,+5curse resist
Pure:+5%dodge,+5%magic def
White cloud:
Standard Maguc resist mount. It's from lv50 chest btw.
+10%(magic defense,int,Wil)
Azreal charm, Hp charm, Mp charm, refresher.
Different circumstance uses different charm. General purpose is Hp charm and Az charm.
I can not tell you what to wear and what skill exactly you need, but I will tell the trend, because everyone has their own way of fighting and goal for, don't be limited by the gear and skills guys :)
The main point is your purpose, is it for against magic? If so make it all Wil and Magic defense, I promise you the best wizzard in this game can't touch you(maybe~) but you won't die for sure. Or you want your tank/healer to be the only one standing while boss fight? Make it high on many areas. Your only job is take damage, reviv and heal.(some times use instant kill on boss)
-Moonlite-
-------------------------------------------------------------------------------------------
Skill:
Because many classes can be tank/healer, so its hard to say which skill is a must have, so~ choice your class's skill first.
=====================================
Passive skills
Wizard Building
-------------------------------------------------------------------------------------------
Battle Mage\ lv20 +59%Mp
Blood Boost\ lv20 +40%HP
Magic Learning\ lv10 +30%Magic def, lv20 +60%Magic def
Mastery\ Lv11 +50% MP+15Int, Lv20 +86%MP +30Int
-------------------------------------------------------------------------------------------
Warrior Building
-------------------------------------------------------------------------------------------
Shield Def\ Lv20 +139%shield's def +20% CON
Confidence\ Lv11 +15Wil +11 curse resis, lv20 +30Wil +20curse resis
Holy Faith\ Lv20 +20curse resist +39%Mp
Constancy\ Lv10 +10curse resist +19%magic def,Lv20 +32curse resist +39%magic def
Iron Body\ Lv20 +1790Hp +20%con
Dodge\ Lv20 dodge+79 +5%dodge
Iron Will\ Lv20 +32 curse resist +20Con
------------------------------------------------------------------------------------------
Kungfu Fighter Building
------------------------------------------------------------------------------------------
Iron Muscles\ Lv20 +35con +20str
Wind walker\ Lv11 +15dex +15agi, lv20 +35dex +35agi
Increased Stamina\ Lv20 +33con +28%HP
Power of sun\Lv10 +32%HP +5%con, Lv20 +62%Hp +12%con
Power of Moooon\Lv10 +32%MP +5%INT, Lv20 +62%MP +12%int
Energy shield\ lv10 +39%Mgaic/range Defense, Lv20 +79% Magic/range Defense
Iron cloth\lv10 +30%melee/range Defense, Lv20 +60% melee/range Defense
Warrior's will\ Lv11 +15Wil/Int. Lv20 +30Wil/int
------------------------------------------------------------------------------------------
shaman Building(some skills only can be learned by shaman)
------------------------------------------------------------------------------------------
Wind cloak\ Lv11 Dodge+15% +7%range def, Lv20 dodge+30% +15%range def
Mind Flow\ Lv10 Mp+200, Lv20 Mp+700
Elemental Armor\ lv9 Melee/magic def +14%, lv20 Melee/magic def +45%
Sagacity\ Lv20 Wil +30 element hit+20%
God Body\ Lv21 +40con +35%HP
------------------------------------------------------------------------------------------
Hunter Building
------------------------------------------------------------------------------------------
Panther's Speed\ Lv11 +15Agi +7%atk spd, Lv20 +28agi +12%atk spd
Cat's grace\ Lv11 +15Dex +7%dodge, Lv20 +30dex +12%dodge
Bull's endurance\ Lv11 +15con +19%HP, Lv20 +28Con +43%HP
Owl's Wisdom\ Lv11 +15Wil +11%Mp, Lv20 +28Wil +24%mp
Fox's sly\ lv11 +15Int +11%magic def, Lv20 +28Int +20%magic def
Lightning reflexes\ Lv20 +35dodge +20%atk spd
-----------------------------------------------------------------------------------------
More skills coming......
==============================================
Best PURE tanker's auto is Rejuvention(I forgot how to spell it...). Which heals you 20% hp and 10% mp per rd for 2 rd. If this set as auto and use silent rain it will heal 35% Hp per rd (caution... Silent rain will wash the rejuvention's second rd's effect.)
ex.1
1st rd :Auto rejuv heal 5000hp, active silent rain heal 4000 Hp.total 9000
2nd rd : Heal 4000Hp(because silent rain has 2 rd effect, rejuv too but silent rain cover its effect) Auto rejuv heal 5000Hp, active silent rain heal 4000 Hp. Total 13000
etc....
ex.2
1st rd :Auto rejuv heal 5000 hp, active none. Total 5000
2nd rd: heal 5000 Hp,auto rejuv heal 5000 hp. active none. Total 10000
-------------------------------------------------
Will update more, stay tuned.(skills and auto set up)
Difference between:
Healer: More based on HEAL, which you will have very high in HP and MP, and with heal skill you can regen 25k hp per round. However, the defense component is not healer's major goal, unless you can have 60k hp, than next goal is to have defense.Healer usually team with high HP teammate(warrior, hp>5k player)
Tanker: Tanker is a little bit different. While healer want the highest Hp, your goal is to Max the most part of defense.Melee def, range def, dodge, element resis, curse resis, and armor.
It is almost impossible to have all the above as high, but all we need are 4 of them: Melee def, Range def, curse resist, and element resist. A formal tank that need atleast 6k of melee def and range def, need atleast 200 of curse and element resist. Even defense is important, remember melee and range attack will not be canceled directly, which the tanker can only resist as high as 75% damaged. For example, a attack land on a tanker without melee def can hit 10k, and with 20k melee def the tanker still takes 2.5k damage because of the 75% concealed rule. So that shows HP is important too. A tanker need atleast 20-40k of HP depend on what kind of gem and gear.
In most case, the most melee/range def you need is around 5k to 8k, because it become pointless when the number goes high.(even with 2000k def, you still take the 25% damage)
However, ele/curse resist is another story, why? Because if you have (their ele/curse hit+100) of ele/curse resist, it means it is impossible for them to hit you, IMPOSSIBLE!!!
This is why most of the people will not go for full healer, because if mobs or opponent hit you very hard since you only have hp, and you are using fury to prevent being chaos or silent, you will die pretty quick, high resist will save your auto skill for heal/+resis or def skills.
So let's take a look on what build I like the most.
It is the tanker(85%tank 15%heal)
Since you have 162 points to contribute on your stats,
I recommand (All Wil) or (100Wil,62Con)
And let's see what gear that can make a Powerful tank/Healer:
remember, the +HP% is not add the HP you currently have
Christmas Suit(Cloth with Hat)
This suit will give 3000Hp and 1000Mp, which is impressive ability, and we need that.
Total: +3000HP, +1000Mp
Christmas Suit(Cloth with Hat and Reindeer)(Blessed)
This suit will give 3000Hp, 20%HP,1300Mp and +30Wil/Int and 500 magic defense which is very very very impressive ability, However, it is extremely rare and not practice to have it unless you have too much gc that nowhere to spend.
Total: 3000Hp, 20%HP,1300Mp and +30Wil/Int and 500 magic defense
Angel suit:(Head, cloth, leg, shoe, hand)
This suit gives tremendously amount of HP and resist and also dodge.
Total: +80%HP, +564HP, +50curse/element resist, and 40 dodge.
Rasitlin leg:
This is the leg part which gives the most +% on melee def and HP
+50% melee defense, +10%Hp.
Rasitlin slip on shoe:
This shoe gives most its value on the crazy dodge it add.
+50dodge
Azreal Leg:
This cheap legging is used when your melee defense is enough but need resist.
+15element/curse resist, +10%HP
Azreal earring:
The famous earring that add 50% HP.
Azreal necklace:
Another famous necklace that can add 100%MP
Wil strengthen earring:
When your HP is high and you think you need to work on magic defense or range defense, use this.( caution, your build have to be all Wil in order to have Maximum change)
+10%Wil, +5Wil
Krato's sun shield:
This is my favorite shield, because it gives everything a tank need, except for armor which it doesn't have.
+30% HP, +20%(melee def, range def, magic def)
Apolo's shield:
Cheaper than Krato's sun shield. Gives high armor, and if only want to go max Con.
+15%Con, +25%Hp, 700armor
Medusa's shield.
Only purpose is to increase curse resist.
+10%hp, +100curse resist,-5%speed
Fairy Praise:
The beautiful white robe, and it gives good ability of melee def and Max your HP, weakness is no Armor because it's cloth.
+30% HP, +25% range, melee def.
Angel's hat:
A nurse's hat. Very suitable to gear with Fairy praise, it self add +30% Hp, +8ele/curse resist, and 20dodge.
Dazzle mantle:
Cheap and awesome, gives lots of defense. If your main goal is not HP, chose this.
+200Mp, +50%range defense, +50melee defense
Ire of abyss:
The famous shoulder that are extremely expensive for most of player, but it gives good HP, so chose your ability between defense or Hp.
+50%Hp, +30% melee
Thunderheart pauldron:
It gives good amount of HP and speed , BUT minus too much MP, so not good.
+30%speed, +40%HP, -30%MP
Dark dragon Destroyer:
Super cheap weapon that gives perfect value.
+30Con, +15Str, +15 element resist.
Reversed edge sword D.
Standard tank sword lol, the only weakness is that it gives no HP bonus. And it's a boule handed sword.
+55%range/melee defense, +65dodge, +25ele resist.
Big needle:
If you really need Hp.... Than use this one but not efficient compare with dark dragon destroyer. another is, this weapon add lots of speed so if you need some speed, chose this one.
+400HP,+324 speed
Tensiega:
A new sword from christmas event, although it gives incredible amount of stats, HOWEVER, it is not practice. Because the gem number that can gem on this double handed weapon is twice less than one hand weapon plus shield, plus it only give HP/MP bonus while it has no defense no armor no resist at ALL. (Big needle + krato's shield/ apolo shield is better) So unless you just need HP and MP, Group healer/tanker don't need this weapon. BTW this weapon has no weapon attack either.
+70%HP/MP(not the HP you currently have)
Gold wing necklace:
Lol where did this come from. Hehe most of the people didn't pay attention on this necklace, that it gives 10Wil, so if you can not afford other necklace, than this will be ur chose.
+10Wil, +5 str, +5 cri
Aleph set( only rings, necklace, and earring)
This set(2rings) gives lots of Wil and Int and HP, so if you want Hp and resist on jewelry part, this can be it. better if your skill trend went with +magic defense.
Total(2rings): +60Wil, +44Int, +540HP
Red star ring:
Add lots of Mp, and some Hp( compared with MP, hp is easier to increase)
+3ele resist, +3curse resist, +300Hp/MP
Totem of berserker:
This cloak gives lots of dex, which means add lots of range def and melee def, also dodge.
+60dex, +10%Dex
Holy paladin's scarf:
This is for resist and Hp/Mp, cheaper than dark Phoenix wings.
+10element/curse resist, +200Mp/Hp
Dark Phoenix wings:
Add decent amount of ability, believe it.
+20Int/Wil, +20 dodge, +500HP
Warlord cloak:
The standard tank/healer cloak.
+10%melee,range,magic defense, -10%speed
Lv55 mj suit(don't need hand)
This is when you really want ONE ability to stand out, usually Wil or con.
+45%Con, +45% Wil, +45% Agi, +45% int
Soul toucher:
This shoe gives MP and Hp. Cheap chose.
+225Hp, +200Mp, +7%speed
Blue Bird:
Seems simple but it's generally has greater value than other mount.
+5%Hp, +5dodge, +5cri
Kylin(night)
It gives extra int and con, but it's usually wizzard's mount.
+20int, +30 con, +15%magic attack
Blessed reindeer:
From Christmas event, it add great mount of magic defense.
+30Inr/Wil, +500 magic def.
reindeer:
From Christmas event, very suitable for tank against magic.
+25Inr/Wil, +400 magic def.
Charming/Pure Camel:
Really not that expensive. they look so cute~
Charming:+300Mp/Hp,+5curse resist
Pure:+5%dodge,+5%magic def
White cloud:
Standard Maguc resist mount. It's from lv50 chest btw.
+10%(magic defense,int,Wil)
Azreal charm, Hp charm, Mp charm, refresher.
Different circumstance uses different charm. General purpose is Hp charm and Az charm.
I can not tell you what to wear and what skill exactly you need, but I will tell the trend, because everyone has their own way of fighting and goal for, don't be limited by the gear and skills guys :)
The main point is your purpose, is it for against magic? If so make it all Wil and Magic defense, I promise you the best wizzard in this game can't touch you(maybe~) but you won't die for sure. Or you want your tank/healer to be the only one standing while boss fight? Make it high on many areas. Your only job is take damage, reviv and heal.(some times use instant kill on boss)
-Moonlite-
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Skill:
Because many classes can be tank/healer, so its hard to say which skill is a must have, so~ choice your class's skill first.
=====================================
Passive skills
Wizard Building
-------------------------------------------------------------------------------------------
Battle Mage\ lv20 +59%Mp
Blood Boost\ lv20 +40%HP
Magic Learning\ lv10 +30%Magic def, lv20 +60%Magic def
Mastery\ Lv11 +50% MP+15Int, Lv20 +86%MP +30Int
-------------------------------------------------------------------------------------------
Warrior Building
-------------------------------------------------------------------------------------------
Shield Def\ Lv20 +139%shield's def +20% CON
Confidence\ Lv11 +15Wil +11 curse resis, lv20 +30Wil +20curse resis
Holy Faith\ Lv20 +20curse resist +39%Mp
Constancy\ Lv10 +10curse resist +19%magic def,Lv20 +32curse resist +39%magic def
Iron Body\ Lv20 +1790Hp +20%con
Dodge\ Lv20 dodge+79 +5%dodge
Iron Will\ Lv20 +32 curse resist +20Con
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Kungfu Fighter Building
------------------------------------------------------------------------------------------
Iron Muscles\ Lv20 +35con +20str
Wind walker\ Lv11 +15dex +15agi, lv20 +35dex +35agi
Increased Stamina\ Lv20 +33con +28%HP
Power of sun\Lv10 +32%HP +5%con, Lv20 +62%Hp +12%con
Power of Moooon\Lv10 +32%MP +5%INT, Lv20 +62%MP +12%int
Energy shield\ lv10 +39%Mgaic/range Defense, Lv20 +79% Magic/range Defense
Iron cloth\lv10 +30%melee/range Defense, Lv20 +60% melee/range Defense
Warrior's will\ Lv11 +15Wil/Int. Lv20 +30Wil/int
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shaman Building(some skills only can be learned by shaman)
------------------------------------------------------------------------------------------
Wind cloak\ Lv11 Dodge+15% +7%range def, Lv20 dodge+30% +15%range def
Mind Flow\ Lv10 Mp+200, Lv20 Mp+700
Elemental Armor\ lv9 Melee/magic def +14%, lv20 Melee/magic def +45%
Sagacity\ Lv20 Wil +30 element hit+20%
God Body\ Lv21 +40con +35%HP
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Hunter Building
------------------------------------------------------------------------------------------
Panther's Speed\ Lv11 +15Agi +7%atk spd, Lv20 +28agi +12%atk spd
Cat's grace\ Lv11 +15Dex +7%dodge, Lv20 +30dex +12%dodge
Bull's endurance\ Lv11 +15con +19%HP, Lv20 +28Con +43%HP
Owl's Wisdom\ Lv11 +15Wil +11%Mp, Lv20 +28Wil +24%mp
Fox's sly\ lv11 +15Int +11%magic def, Lv20 +28Int +20%magic def
Lightning reflexes\ Lv20 +35dodge +20%atk spd
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More skills coming......
==============================================
Best PURE tanker's auto is Rejuvention(I forgot how to spell it...). Which heals you 20% hp and 10% mp per rd for 2 rd. If this set as auto and use silent rain it will heal 35% Hp per rd (caution... Silent rain will wash the rejuvention's second rd's effect.)
ex.1
1st rd :Auto rejuv heal 5000hp, active silent rain heal 4000 Hp.total 9000
2nd rd : Heal 4000Hp(because silent rain has 2 rd effect, rejuv too but silent rain cover its effect) Auto rejuv heal 5000Hp, active silent rain heal 4000 Hp. Total 13000
etc....
ex.2
1st rd :Auto rejuv heal 5000 hp, active none. Total 5000
2nd rd: heal 5000 Hp,auto rejuv heal 5000 hp. active none. Total 10000
-------------------------------------------------
Will update more, stay tuned.(skills and auto set up)
Monday, December 12, 2011
Christmas Event guide!!
Christmas event will be out soon!!!!
To make everyone's life easier, I plan to write a half tip half guide on this event.
First!
Get the starting quest: Gathering santa's ear(Awww) lol its because Santa wants to collect many child's wishes from many place... Ok this part is easy, just hunt 50 for each of ear(left and right). Ear dropped on other map, not event map.
Second!
You are a temp Santa! You need to Turn in the first quest and get this quest. You need to go to seven Houses on the map and deliver the gift to them! Be aware of the Crazy deer runing on the map~ after delivered seven gift Santa will give you a box of gift(chance to get ANYthing)
Third
Now you need to clear some crazy deer on the map. Every deer has ..... Very high hp(100k?) and they will try to run away plus regen 8k hp each round. So your team need to have heavy damage hitter and ppl that curse or hold those deers. You need to hunt down 20 of them~ sorry deer, calm down.
Forth!
Here comes the hard part. Turn in the previous Quest and talk to the crazy santa. You will need to experience multi-round fight with deer the first two round, Christmas SM(ops what does that suppose to mean... See the mob and you will know) master for Two to three rounds. Finally Crazy Santa!! I got you~ last rd with crazy Santa with sm master and deer, please group five ppl and go challenge your self~ remember to silence the Santa......tip tip
Fifth!
IF you survived~ now you can go in the gift house besides Santa.(Turn in the previous quest). And here comes the three chests....hmmm do I just chose one and leave?? Nooo, the chest will bite you hard~ Now, chose the MIDDLE chest(Mob) and get the quest. Remember!! The middle one(the one with better reward(chest, if u didn't get epic stuff don't curse me because it's about opening chest, believe me). Every member need to take the quest before group fighting it. The mob u are fighting are little chest, which I recommand potting wiz and kill, you will experience am master again.... Finally the LARGE chest.... Beat it and take your reward.
If you don't believe me that second(middle) chest gives most valuable chest, welcome try others....(hope lakoo ppl don't change the setting hehe. Hehe so that's it. I hope everybody will have fun during Christmas ~ Moonlite
To make everyone's life easier, I plan to write a half tip half guide on this event.
First!
Get the starting quest: Gathering santa's ear(Awww) lol its because Santa wants to collect many child's wishes from many place... Ok this part is easy, just hunt 50 for each of ear(left and right). Ear dropped on other map, not event map.
Second!
You are a temp Santa! You need to Turn in the first quest and get this quest. You need to go to seven Houses on the map and deliver the gift to them! Be aware of the Crazy deer runing on the map~ after delivered seven gift Santa will give you a box of gift(chance to get ANYthing)
Third
Now you need to clear some crazy deer on the map. Every deer has ..... Very high hp(100k?) and they will try to run away plus regen 8k hp each round. So your team need to have heavy damage hitter and ppl that curse or hold those deers. You need to hunt down 20 of them~ sorry deer, calm down.
Forth!
Here comes the hard part. Turn in the previous Quest and talk to the crazy santa. You will need to experience multi-round fight with deer the first two round, Christmas SM(ops what does that suppose to mean... See the mob and you will know) master for Two to three rounds. Finally Crazy Santa!! I got you~ last rd with crazy Santa with sm master and deer, please group five ppl and go challenge your self~ remember to silence the Santa......tip tip
Fifth!
IF you survived~ now you can go in the gift house besides Santa.(Turn in the previous quest). And here comes the three chests....hmmm do I just chose one and leave?? Nooo, the chest will bite you hard~ Now, chose the MIDDLE chest(Mob) and get the quest. Remember!! The middle one(the one with better reward(chest, if u didn't get epic stuff don't curse me because it's about opening chest, believe me). Every member need to take the quest before group fighting it. The mob u are fighting are little chest, which I recommand potting wiz and kill, you will experience am master again.... Finally the LARGE chest.... Beat it and take your reward.
If you don't believe me that second(middle) chest gives most valuable chest, welcome try others....(hope lakoo ppl don't change the setting hehe. Hehe so that's it. I hope everybody will have fun during Christmas ~ Moonlite
Saturday, December 3, 2011
Cloak collection
Enjoy :D
Dark moon Cloak
Max Mp+10%
B)Element hit +10
B)Magic Atk +7%
============================================
Warlord Cloak
Attack speed -10%
melee def +10%
B) range def +10%
B)Magic def +10%
=============================================
Holy Paladin's Scarf
Element resist +10
Curse resist +10
B)Max HP +200
B)Max SP+200

=============================================
Dark Phoenix wings
Int +20
Wil+ 20
B) dodge +20
B) Max hp +500

=======================================================
Totem of flame
Str +20
B)Melee +15%
B)Range +15%

==============================================
Angel's Song
Swrod attack+ 10%
Bow Attack+ 10%
B) Attack speed +10%
B)Agi +20

======================================
Thor's Cloak
Melee atk +200
Curse resist - 20
B) Critical hit +25
B) Element resist +30

==========================================
Evil Cloak
Axe attack +10%
Sabre attack +10%
B)Physical hit +10%
B)Str +20

==========================================
Totem of Berserker
B)Dex+60
B)Dex+10%

========================================
Winner's flag
Dark moon Cloak
Max Mp+10%
B)Element hit +10
B)Magic Atk +7%
============================================
Warlord Cloak
Attack speed -10%
melee def +10%
B) range def +10%
B)Magic def +10%
=============================================
Holy Paladin's Scarf
Element resist +10
Curse resist +10
B)Max HP +200
B)Max SP+200

=============================================
Dark Phoenix wings
Int +20
Wil+ 20
B) dodge +20
B) Max hp +500

=======================================================
Totem of flame
Str +20
B)Melee +15%
B)Range +15%

==============================================
Angel's Song
Swrod attack+ 10%
Bow Attack+ 10%
B) Attack speed +10%
B)Agi +20

======================================
Thor's Cloak
Melee atk +200
Curse resist - 20
B) Critical hit +25
B) Element resist +30

==========================================
Evil Cloak
Axe attack +10%
Sabre attack +10%
B)Physical hit +10%
B)Str +20

==========================================
Totem of Berserker
B)Dex+60
B)Dex+10%

========================================
Winner's flag
Tuesday, November 8, 2011
Set(Suit) Encyclopedia(Update)
(12/26/2011 update with some fix, and envy, arrogance suit.)
(12/3/2011 update Surifen, Beastmaster suit)
(11/8/2011 update moon's secret, Dawn overlord)
Ok. Hi everyone. There are alot of set(suits) in the game(Empire Online). Just if you don't know
them and want to know their effect, so i prepared to put all sets and will give very specific detail and explanation to it.
I will " try " to list them all but if I cant find it, forgive me thx :D
(That means I will list the most valuable suit, not those set in super low level)
blank means normal effect
B) means bind effect.
S) means suit effect.
=====================================================================================================
Arrogance pumpkin suit
Lv50
No stats required
Arrogance Robe
Critical Hit +20
Element resist +20
B)Curse resist +20
B)Str +10%
S)Str+30
Arrogance Pumpkin Hat
regenerate Hp and Mp after a battle +10%
Element resist +15
B)Curse resist +15
B)Critical hit +10
S)critical hit+5
Arrogance Earring
Element resist +5
B)dodge +10
B)Physical hit +10
S)Str +30
Total:
Str+60
Str+10%
Element resist+40
Curse resist +35
Physical Hit +10
Critical hit +35
regenerate Hp and Mp after a battle +10%
Same as Envy suit, Arrogance suit was originally released during Halloween event, but now Christmas event gives more, and the Price is lower. This suit is for people focus on Str(melee attack) and Critical hit. Recommend to use with pingba leg and thor cloak to enhance the Cri and melee ability.
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Envy Pumpkin suit
Lv50
No stats required
Envy Robe
Max MP+15%
MaxHp-300
B)element hit +10
B)melee def +400
S) element hit+10
Envy Pumpkin Hat
regenerate Hp and Mp after a battle +10%
curse resist +15
B)Element hit +10
B)Max Mp -15%
S) element hit +15
Envy Earring
curse resist +5
Magic -5%
B)Max HP+5%
B)element hit +5
S)Max HP+700
Total:
Element hit +50
Max HP+400
magic atk -5%
curse resist +20
Max HP+5%
regenerate Hp and Mp after a battle +10%
So this suit was originally released during Halloween event, but now Christmas event gives more. Ok, so this suit is used on wizard who want to MAX THEIR ELEMENT HIT, AND LOWER THEIR MAGIC ATTACK. Before using or buying this suit better prepare tons of gems to gem, because compared to dark moon suit, the low amount of gems(7 and below) makes dark moon suit more powerful, however, higher gems makes envy suit more superior(7 and up). Recommend to gear with MJ lv55 white hand and dm parts to enhance the ability of element hit.
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Beastmaster Suit
Lv53
Requirement: Lv53, Str:110 Con:50
Beastmaster helm :
Element resis+10
Physical bit+10
B)str+10%
B)Polearn+15%
S)Element resist +10
Beastmaster Lorica:
Element resist +10
Physical hit +10
B)Str+10%
B)Polearm Attack +15%
S)Str+10%
Beastmaster Caliga:
Element resist +10
Physical hit +10
B)Str+10%
B)Polearm Attack +15%
S)Physical hit +10
Beastmaster Spear:
Attack 370-370
Element resist +10
Physical hit +10
B)Str+10%
B)Element resist +10
S)Polearm Attack +15%
Total:
Element resist +40
Physical hit +40
Str+40%
Polearm Attack +45%
A cheapest suit (less than 80gc) for player who uses spear( or even use parts). Lots of Str bonus and physical hit makes this is a cheap and decent suit( half suit). Another choice is to use Dual Dragon Ultimum B.
Surifen Suit
Lv54
Requirement: Lv54, Str:90 AGI:90
Surifen Leggings
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Surifen Boots
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Surifen Helm
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Gloves
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Armor
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Spaulder
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Total:
Max Hp+600
Max Sp+600
Physical hit +90
Range +105%
This is the standard suit develop for hunter. The suit before this is, dragonhide, and forest suit. The special part of the suit are, cheap( total six parts are about 1k gc on tp) and its lv requirement is Lv54.
Just a reminder that all hunter hitter should use this suit and Promising Valor Bow( was Valor and wish bow). Another class that can play range attack is Shaman.
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Raistlin Suit
Lv50
Requirement: Lv50, Wil:28 Int:110.
Raistlin Blessing
B)Curse resist +5
B)Element Hit +5
S)Dodge+30
(Lv1 no requirement needed)
Raistlin's Mantle
Mp +200
MP +10%
B)Magic +10%
B)MaxHP+10%
S)Element Hit+10
Raistlin Hood
MP+60
MP+10%
B)Magic atk +10%
B)Int+10
S)Magic atk +20%
Raistlin Robe
MP+225
Int+10
B)Magic +8%
B)Magic defense+23%
S)Curse Hit+10%
Raistlin Gauntle
MP+60
Curse hit+5
B)Curse resist+10
B)Element resist +10
S)Element resist+15
Raistlin's Slip-on shoes
MP+55
Dodge+50
B)Int+10
B)Atk speed+7%
S)Magic def+15%
Raistlin's Legging
MP+60
Atk speed+50
B)Melee defense +50%
B)MaxHP+10%
Curse resist+15
Total:
MaMP+760
MaxMP+20%
MaxHp+20%
Curse hit +15
Element hit+15
Curse resist+30
Element resist+25
Dodge +80
Magic Atk +48%
Int+30
Magic Defense+ 50%
Attack speed +50
Magic defense+38%
Recommendation:
LOL this is really a weird suit with all kinds of effects in it. Almost every defense value and magic elements are in here. However, people who want to have extreme attack or extreme defense skill will not want to use this set, because some part of this suit are just,,,,, junk like? So people often use Rasitlin shoe because +50 dodge is the most attract value ppl want... 50... alot i would say. And Raistlin's legging with attack speed 50 and +50% of melee def just make more tank stronger. I would not recommend people collect whole set to use. Robe, shoe, and legging are the most valuable parts.
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Moon's Secret suit(Lv55)
requirement:
Lv55, Str:100, Agi +85
Moon's Secret Headdress
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret Coat
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret boots
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Moon's Secret Legging
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Spaulder
MaxHp+150
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Gloves
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Total(Bind+suit)=
MaxHp +400
Bareknuckle damage + 80%
Dodge+ 80
Physical hit + 80
Recommand for use
So everything a barehand kf need is here, Hp, damage, physical hit, and dodge. Barehand kf is a popular class, so this suit is hot(expensive). As an advise, the physical hit is the first thing to barehand kf, and than is speed, than last is damage because kf's damage can be easily raise.
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Dawn Overlord suit(lv55)
requirement:
Lv55, Str:140, Con:30, Agi:20
Dawn Overlord's helm
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Coat
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Boots
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Agi +10
Dawn Overlord's Legging
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Dawn Overlord's Spaulder
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Str +10
Dawn Overlord's Bracer
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Total(Bind+suit)=
Str + 70
Agi + 70
Sabre Damage + 80%
Melee attack + 40%
Recommand for use
As you can see. This is for a Sabre user, because it add a bunch of damage of Sabre ,Melee, str and agi.
Some people will use Ire as their spaulder, because the suit effect are (10%melee, Str +10, Agi+10, Sabre Damage +20% and minus the effect of Dol's spaulder), which can be not as valuable as what Ire does(50%Hp, 30% melee). Either way is working great.
-----------------------------------------------------------------------------------------------------------------------------------
Dark Moon suit(Lv55)
requirement:
Lv55, Wil:70, Int: 120
Dark Moon hood:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Dodge -30%
Dark Moon Robe:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Mantle:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Gloves:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Total(Bind+suit)=
Max Mp+60%
Element hit +80%
Magic atk + 63%
Dodge -55%
Angel Set(lv54):
requirement:
Lv54, Wil60, Int120.
Angel's hat:
Dodge +20
Curse resist+8
B)Max Hp+30%
B)Element resist+8
S)Dodge+20
Angel's robe:
Max Mp +324
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Curse resist+10
Angel's trousers:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's shoes:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's Gloves:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Element resist+10
Total(Bind+suit)=
Max Hp+80%
Max Mp+564
Element resist+50
Curse resist +50
Dodge +40
Recommand for use
This suit is for player who wants to have more HP,resist, and dodge, or just simply said you want to survive. We usually would use angle hat, because it gives 30% of Max Hp, but actually the whole angel set is not that bad as a intermediate level of gear.
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Avenger set:
Requirement :
Lv30, Str66, Con 17.
Avenger's Cuirass:
Max Hp+160
melee+50
B) Cri hit+3
B)axe atk +3%
S)Melee +100
Avenger's helm
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)melee+100
Avenger's Greaves
Max Hp+35
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Legging
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Pauldron
Max Hp+160
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Gauntlet
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Cri Hit +5
Total(Bind+suit)=
Hp+475
Melee+500
Cri+18
Axe+27%
Recommand for melee class.
This is the most valuable and cheap suit for ANY melee class. Very important set that can help most of the melee class to Lv55.
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Anoint set:
Requirement :
Lv25, 14Wil, 55Int.
Anoint Robe.
Max Mp+100
B)Max Mp+35
S)magic atk+5%
Anoint ring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Anoint tiara
Max MP -10%
Max Mp+35
B)magic atk+30
S)Max Mp +5%
Anoint Mantle
Max MP+ 55
B)Max mp -10%
B)magic+30
S)Magic atk +5%
Anoint Gauntlet
Max mp +35
Max MP -10%
B)magic atk+30
S)Max Mp +5%
Anoint necklace
Max Mp -5%
B)Magic+5%
S)Max Sp +5%
Anoint legging
Max Mp +35
Max MP -10%
B)magic atk+30
S) Max mp +5%
Anoint boots
Max MP -10%
Max Mp +30
B)magic atk+30
B)attack speed +7%
S)Max Mp +5%
Anoint earring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Total(bind_suit)(with one ring)
Max Mp +290
Magic atk +15%
Magic atk +180
Max Mp -30%
recommand for wizard.(lv25-35)
Suit effect is not full necessary, lack of one ring or one earring is ok.
--------------------------------------------------------------------------------------------------------------
Felheart set
requirement:
Lv35, 20Wil, 77Int.
Felheart headdress
Max Mp+45
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Robe
Max Mp+150
element hit +5
B)Curse hit +5
B)magic +1%
S)Max Mp +5%
Felheart legging
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
Felheart mantle
Max Mp+120
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Bracer
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
fleheart Necklace
B)element hit +2
B)curse hit +2
S) max Mp+5%
total(suit+bind):
Max mp +405
element hit+33
curse hit +28
Max mp+ 10%
magic atk+1%
This is suit for wizard(lv45->some lv55)
its cheap and very useful, complete is better, but not necessary.
=================================================================================
(12/3/2011 update Surifen, Beastmaster suit)
(11/8/2011 update moon's secret, Dawn overlord)
Ok. Hi everyone. There are alot of set(suits) in the game(Empire Online). Just if you don't know
them and want to know their effect, so i prepared to put all sets and will give very specific detail and explanation to it.
I will " try " to list them all but if I cant find it, forgive me thx :D
(That means I will list the most valuable suit, not those set in super low level)
blank means normal effect
B) means bind effect.
S) means suit effect.
=====================================================================================================
Arrogance pumpkin suit
Lv50
No stats required
Arrogance Robe
Critical Hit +20
Element resist +20
B)Curse resist +20
B)Str +10%
S)Str+30
Arrogance Pumpkin Hat
regenerate Hp and Mp after a battle +10%
Element resist +15
B)Curse resist +15
B)Critical hit +10
S)critical hit+5
Arrogance Earring
Element resist +5
B)dodge +10
B)Physical hit +10
S)Str +30
Total:
Str+60
Str+10%
Element resist+40
Curse resist +35
Physical Hit +10
Critical hit +35
regenerate Hp and Mp after a battle +10%
Same as Envy suit, Arrogance suit was originally released during Halloween event, but now Christmas event gives more, and the Price is lower. This suit is for people focus on Str(melee attack) and Critical hit. Recommend to use with pingba leg and thor cloak to enhance the Cri and melee ability.
--------------------------------------------------------------------------------------------------------------
Envy Pumpkin suit
Lv50
No stats required
Envy Robe
Max MP+15%
MaxHp-300
B)element hit +10
B)melee def +400
S) element hit+10
Envy Pumpkin Hat
regenerate Hp and Mp after a battle +10%
curse resist +15
B)Element hit +10
B)Max Mp -15%
S) element hit +15
Envy Earring
curse resist +5
Magic -5%
B)Max HP+5%
B)element hit +5
S)Max HP+700
Total:
Element hit +50
Max HP+400
magic atk -5%
curse resist +20
Max HP+5%
regenerate Hp and Mp after a battle +10%
So this suit was originally released during Halloween event, but now Christmas event gives more. Ok, so this suit is used on wizard who want to MAX THEIR ELEMENT HIT, AND LOWER THEIR MAGIC ATTACK. Before using or buying this suit better prepare tons of gems to gem, because compared to dark moon suit, the low amount of gems(7 and below) makes dark moon suit more powerful, however, higher gems makes envy suit more superior(7 and up). Recommend to gear with MJ lv55 white hand and dm parts to enhance the ability of element hit.
---------------------------------------------------------------------------------------------------------------
Beastmaster Suit
Lv53
Requirement: Lv53, Str:110 Con:50
Beastmaster helm :
Element resis+10
Physical bit+10
B)str+10%
B)Polearn+15%
S)Element resist +10
Beastmaster Lorica:
Element resist +10
Physical hit +10
B)Str+10%
B)Polearm Attack +15%
S)Str+10%
Beastmaster Caliga:
Element resist +10
Physical hit +10
B)Str+10%
B)Polearm Attack +15%
S)Physical hit +10
Beastmaster Spear:
Attack 370-370
Element resist +10
Physical hit +10
B)Str+10%
B)Element resist +10
S)Polearm Attack +15%
Total:
Element resist +40
Physical hit +40
Str+40%
Polearm Attack +45%
A cheapest suit (less than 80gc) for player who uses spear( or even use parts). Lots of Str bonus and physical hit makes this is a cheap and decent suit( half suit). Another choice is to use Dual Dragon Ultimum B.
--------------------------------------------------------------------------------------------------------------
Surifen Suit
Lv54
Requirement: Lv54, Str:90 AGI:90
Surifen Leggings
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Surifen Boots
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Surifen Helm
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Gloves
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Armor
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Physical hit +10
Surifen Spaulder
Max Hp+100
Max Sp+100
B)Physical hit +10
B)Range +15%
S)Range +5%
Total:
Max Hp+600
Max Sp+600
Physical hit +90
Range +105%
This is the standard suit develop for hunter. The suit before this is, dragonhide, and forest suit. The special part of the suit are, cheap( total six parts are about 1k gc on tp) and its lv requirement is Lv54.
Just a reminder that all hunter hitter should use this suit and Promising Valor Bow( was Valor and wish bow). Another class that can play range attack is Shaman.
--------------------------------------------------------------------------------------------------------------
Raistlin Suit
Lv50
Requirement: Lv50, Wil:28 Int:110.
Raistlin Blessing
B)Curse resist +5
B)Element Hit +5
S)Dodge+30
(Lv1 no requirement needed)
Raistlin's Mantle
Mp +200
MP +10%
B)Magic +10%
B)MaxHP+10%
S)Element Hit+10
Raistlin Hood
MP+60
MP+10%
B)Magic atk +10%
B)Int+10
S)Magic atk +20%
Raistlin Robe
MP+225
Int+10
B)Magic +8%
B)Magic defense+23%
S)Curse Hit+10%
Raistlin Gauntle
MP+60
Curse hit+5
B)Curse resist+10
B)Element resist +10
S)Element resist+15
Raistlin's Slip-on shoes
MP+55
Dodge+50
B)Int+10
B)Atk speed+7%
S)Magic def+15%
Raistlin's Legging
MP+60
Atk speed+50
B)Melee defense +50%
B)MaxHP+10%
Curse resist+15
Total:
MaMP+760
MaxMP+20%
MaxHp+20%
Curse hit +15
Element hit+15
Curse resist+30
Element resist+25
Dodge +80
Magic Atk +48%
Int+30
Magic Defense+ 50%
Attack speed +50
Magic defense+38%
Recommendation:
LOL this is really a weird suit with all kinds of effects in it. Almost every defense value and magic elements are in here. However, people who want to have extreme attack or extreme defense skill will not want to use this set, because some part of this suit are just,,,,, junk like? So people often use Rasitlin shoe because +50 dodge is the most attract value ppl want... 50... alot i would say. And Raistlin's legging with attack speed 50 and +50% of melee def just make more tank stronger. I would not recommend people collect whole set to use. Robe, shoe, and legging are the most valuable parts.
--------------------------------------------------------------------------------------------------------------
Moon's Secret suit(Lv55)
requirement:
Lv55, Str:100, Agi +85
Moon's Secret Headdress
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret Coat
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret boots
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Moon's Secret Legging
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Spaulder
MaxHp+150
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Gloves
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Total(Bind+suit)=
MaxHp +400
Bareknuckle damage + 80%
Dodge+ 80
Physical hit + 80
Recommand for use
So everything a barehand kf need is here, Hp, damage, physical hit, and dodge. Barehand kf is a popular class, so this suit is hot(expensive). As an advise, the physical hit is the first thing to barehand kf, and than is speed, than last is damage because kf's damage can be easily raise.
----------------------------------------------------------------------------------------------------------------------------------
Dawn Overlord suit(lv55)
requirement:
Lv55, Str:140, Con:30, Agi:20
Dawn Overlord's helm
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Coat
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Boots
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Agi +10
Dawn Overlord's Legging
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Dawn Overlord's Spaulder
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Str +10
Dawn Overlord's Bracer
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Total(Bind+suit)=
Str + 70
Agi + 70
Sabre Damage + 80%
Melee attack + 40%
Recommand for use
As you can see. This is for a Sabre user, because it add a bunch of damage of Sabre ,Melee, str and agi.
Some people will use Ire as their spaulder, because the suit effect are (10%melee, Str +10, Agi+10, Sabre Damage +20% and minus the effect of Dol's spaulder), which can be not as valuable as what Ire does(50%Hp, 30% melee). Either way is working great.
-----------------------------------------------------------------------------------------------------------------------------------
Dark Moon suit(Lv55)
requirement:
Lv55, Wil:70, Int: 120
Dark Moon hood:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Dodge -30%
Dark Moon Robe:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Mantle:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Gloves:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Total(Bind+suit)=
Max Mp+60%
Element hit +80%
Magic atk + 63%
Dodge -55%
Recommand for use
Of course, this is a must have for element wizard (or any other jobs that do major atk on magic)
If wiz have high dodge than it will be overpower isn't it? so the dodge got cut in half :D
many people though foget(ignore) the attribution of Max Mp, the whole suit actually add lots of mp too. So any Magic attack major classes should use this suit as a final suit. I know its expensive....
-----------------------------------------------------------------------------------------------------------------------------------
Angel Set(lv54):
requirement:
Lv54, Wil60, Int120.
Angel's hat:
Dodge +20
Curse resist+8
B)Max Hp+30%
B)Element resist+8
S)Dodge+20
Angel's robe:
Max Mp +324
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Curse resist+10
Angel's trousers:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's shoes:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's Gloves:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Element resist+10
Total(Bind+suit)=
Max Hp+80%
Max Mp+564
Element resist+50
Curse resist +50
Dodge +40
Recommand for use
This suit is for player who wants to have more HP,resist, and dodge, or just simply said you want to survive. We usually would use angle hat, because it gives 30% of Max Hp, but actually the whole angel set is not that bad as a intermediate level of gear.
--------------------------------------------------------------------------------------------------------------
Avenger set:
Requirement :
Lv30, Str66, Con 17.
Avenger's Cuirass:
Max Hp+160
melee+50
B) Cri hit+3
B)axe atk +3%
S)Melee +100
Avenger's helm
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)melee+100
Avenger's Greaves
Max Hp+35
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Legging
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Pauldron
Max Hp+160
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Gauntlet
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Cri Hit +5
Total(Bind+suit)=
Hp+475
Melee+500
Cri+18
Axe+27%
Recommand for melee class.
This is the most valuable and cheap suit for ANY melee class. Very important set that can help most of the melee class to Lv55.
--------------------------------------------------------------------------------------------------------------
Anoint set:
Requirement :
Lv25, 14Wil, 55Int.
Anoint Robe.
Max Mp+100
B)Max Mp+35
S)magic atk+5%
Anoint ring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Anoint tiara
Max MP -10%
Max Mp+35
B)magic atk+30
S)Max Mp +5%
Anoint Mantle
Max MP+ 55
B)Max mp -10%
B)magic+30
S)Magic atk +5%
Anoint Gauntlet
Max mp +35
Max MP -10%
B)magic atk+30
S)Max Mp +5%
Anoint necklace
Max Mp -5%
B)Magic+5%
S)Max Sp +5%
Anoint legging
Max Mp +35
Max MP -10%
B)magic atk+30
S) Max mp +5%
Anoint boots
Max MP -10%
Max Mp +30
B)magic atk+30
B)attack speed +7%
S)Max Mp +5%
Anoint earring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Total(bind_suit)(with one ring)
Max Mp +290
Magic atk +15%
Magic atk +180
Max Mp -30%
recommand for wizard.(lv25-35)
Suit effect is not full necessary, lack of one ring or one earring is ok.
--------------------------------------------------------------------------------------------------------------
Felheart set
requirement:
Lv35, 20Wil, 77Int.
Felheart headdress
Max Mp+45
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Robe
Max Mp+150
element hit +5
B)Curse hit +5
B)magic +1%
S)Max Mp +5%
Felheart legging
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
Felheart mantle
Max Mp+120
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Bracer
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
fleheart Necklace
B)element hit +2
B)curse hit +2
S) max Mp+5%
total(suit+bind):
Max mp +405
element hit+33
curse hit +28
Max mp+ 10%
magic atk+1%
This is suit for wizard(lv45->some lv55)
its cheap and very useful, complete is better, but not necessary.
=================================================================================
Sunday, October 23, 2011
Sorry guys I have too much school work now... so I won't upload new thing until the semester end...
Sorry guys I have too much school work now... so I won't upload new thing until the semester end...
Thursday, September 29, 2011
Sunday, September 18, 2011
Shaman or Wizard?
Hi~ Here is Moonlite
If you know this already please just ignore.........
You have to make your goal first.
I list the benefit of shaman(mage) and Wizard.
Shaman- High element Hit, vary way to battle, group buff.
Wizard- High magic attack, good for extreme build.
So it makes Shaman better for PvP and Group(manatide totem)
and Wizard for Instance and farm.
For spell problem, its just two or three spell that is really in the stream of using, acid arrow(burning hand), and thunderboom.
Here is the important part, If you are certain that you can have very good geming and gear, go for shaman. Because shaman has a skill +20% element hit, so the estimate gc for Full set+ geming for Mage shaman is 20k gc(believe me). Btw, shaman has lower magic attack compare to same gear with Wizard.
Another thing, Int for better dmg, Wil for spd, magic def(resist),and little magic atk.
So this means Int build is better for instance or farming, and Wil build is better for Some instance(magic) and PvP.
Moonlite
If you know this already please just ignore.........
You have to make your goal first.
I list the benefit of shaman(mage) and Wizard.
Shaman- High element Hit, vary way to battle, group buff.
Wizard- High magic attack, good for extreme build.
So it makes Shaman better for PvP and Group(manatide totem)
and Wizard for Instance and farm.
For spell problem, its just two or three spell that is really in the stream of using, acid arrow(burning hand), and thunderboom.
Here is the important part, If you are certain that you can have very good geming and gear, go for shaman. Because shaman has a skill +20% element hit, so the estimate gc for Full set+ geming for Mage shaman is 20k gc(believe me). Btw, shaman has lower magic attack compare to same gear with Wizard.
Another thing, Int for better dmg, Wil for spd, magic def(resist),and little magic atk.
So this means Int build is better for instance or farming, and Wil build is better for Some instance(magic) and PvP.
Moonlite
Guess what this is!!!?
What is this chinese image represent!!!
Let me introduce the new gem!!
Attack speed gem!!! effect:attack speed +25
what can this impact our game? well, if you socket 5 gems of this, and you have 5 gears geming this, 25x5=225 225x5=1125spd
A ALL Str barehand originally will have only 0 spd, but if you have this gem.. hehehe
you will have 1125 raw speed.
If you originally have 1500 spd..... your spd will be very impressive.....
My wizzy will love this gem.....
Thursday, September 15, 2011
Hit? what hit? Difference?
Since I got about two question request on this, I will specify this out...
This is a lite version of explanation. Actual detail is in somewhere in the blog...
physical hit= the number compare with target's dodge to hit, has nothing to do with damage.
Curse hit= the number compare with target's curse resist, has nothing to do with damage either, the damage depend on what skill, what skill level.(remember if your curse hit is 100 lower than target's curse resist, than its impossible to hit it)
element hit= the number compare with target's element resist AND the damage depend on the difference between your hit and target's resist(That means if the difference is little, not only you have chance to miss the hit, but also your damage on target will be low).
Add skill hit is the hit either physical or curse or element, depend of what type of the skill it is( Assist skill it will write what hit as well)
hope it can help you.
Moonlite
This is a lite version of explanation. Actual detail is in somewhere in the blog...
physical hit= the number compare with target's dodge to hit, has nothing to do with damage.
Curse hit= the number compare with target's curse resist, has nothing to do with damage either, the damage depend on what skill, what skill level.(remember if your curse hit is 100 lower than target's curse resist, than its impossible to hit it)
element hit= the number compare with target's element resist AND the damage depend on the difference between your hit and target's resist(That means if the difference is little, not only you have chance to miss the hit, but also your damage on target will be low).
Add skill hit is the hit either physical or curse or element, depend of what type of the skill it is( Assist skill it will write what hit as well)
hope it can help you.
Moonlite
Tuesday, August 2, 2011
Set(Suit) Encyclopedia(but not all)
Ok. Hi everyone. There are alot of set(suits) in the game(Empire Online). Just if you don't know
them and want to know their effect, so i prepared to put all sets and will give very specific detail and explanation to it.
I will " try " to list them all but if I cant find it, forgive me thx :D
(That means I will list the most valuable suit, not those set in super low level)
B) means bind effect.
S) means suit effect.
=====================================================================================================
Moon's Secret suit(Lv55)
requirement:
Lv55, Str:100, Agi +85
Moon's Secret Headdress
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret Coat
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret boots
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Moon's Secret Legging
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Spaulder
MaxHp+150
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Gloves
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Total(Bind+suit)=
MaxHp +400
Bareknuckle damage + 80%
Dodge+ 80
Physical hit + 80
Recommand for use
So everything a barehand kf need is here, Hp, damage, physical hit, and dodge. Barehand kf is a popular class, so this suit is hot(expensive). As an advise, the physical hit is the first thing to barehand kf, and than is speed, than last is damage because kf's damage can be easily raise.
----------------------------------------------------------------------------------------------------------------------------------
Dawn Overlord suit(lv55)
requirement:
Lv55, Str:140, Con:30, Agi:20
Dawn Overlord's helm
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Coat
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Boots
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Agi +10
Dawn Overlord's Legging
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Dawn Overlord's Spaulder
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Str +10
Dawn Overlord's Bracer
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Total(Bind+suit)=
Str + 70
Agi + 70
Sabre Damage + 80%
Melee attack + 40%
Recommand for use
As you can see. This is for a Sabre user, because it add a bunch of damage of Sabre ,Melee, str and agi.
Some people will use Ire as their spaulder, because the suit effect are (10%melee, Str +10, Agi+10, Sabre Damage +20% and minus the effect of Dol's spaulder), which can be not as valuable as what Ire does(50%Hp, 30% melee). Either way is working great.
-----------------------------------------------------------------------------------------------------------------------------------
Dark Moon suit(Lv55)
requirement:
Lv55, Wil:70, Int: 120
Dark Moon hood:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Dodge -30%
Dark Moon Robe:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Mantle:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Gloves:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Total(Bind+suit)=
Max Mp+60%
Element hit +80%
Magic atk + 63%
Dodge -55%
Angel Set(lv54):
requirement:
Lv54, Wil60, Int120.
Angel's hat:
Dodge +20
Curse resist+8
B)Max Hp+30%
B)Element resist+8
S)Dodge+20
Angel's robe:
Max Mp +324
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Curse resist+10
Angel's trousers:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's shoes:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's Gloves:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Element resist+10
Total(Bind+suit)=
Max Hp+80%
Max Mp+564
Element resist+50
Curse resist +50
Dodge +40
Recommand for use
This suit is for player who wants to have more HP,resist, and dodge, or just simply said you want to survive. We usually would use angle hat, because it gives 30% of Max Hp, but actually the whole angel set is not that bad as a intermediate level of gear.
Avenger set:
Requirement :
Lv30, Str66, Con 17.
Avenger's Cuirass:
Max Hp+160
melee+50
B) Cri hit+3
B)axe atk +3%
S)Melee +100
Avenger's helm
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)melee+100
Avenger's Greaves
Max Hp+35
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Legging
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Pauldron
Max Hp+160
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Gauntlet
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Cri Hit +5
Total(Bind+suit)=
Hp+475
Melee+500
Cri+18
Axe+27%
Recommand for melee class.
This is the most valuable and cheap suit for ANY melee class. Very important set that can help most of the melee class to Lv55.
===================================================================================================
Anoint set:
Requirement :
Lv25, 14Wil, 55Int.
Anoint Robe.
Max Mp+100
B)Max Mp+35
S)magic atk+5%
Anoint ring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Anoint tiara
Max MP -10%
Max Mp+35
B)magic atk+30
S)Max Mp +5%
Anoint Mantle
Max MP+ 55
B)Max mp -10%
B)magic+30
S)Magic atk +5%
Anoint Gauntlet
Max mp +35
Max MP -10%
B)magic atk+30
S)Max Mp +5%
Anoint necklace
Max Mp -5%
B)Magic+5%
S)Max Sp +5%
Anoint legging
Max Mp +35
Max MP -10%
B)magic atk+30
S) Max mp +5%
Anoint boots
Max MP -10%
Max Mp +30
B)magic atk+30
B)attack speed +7%
S)Max Mp +5%
Anoint earring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Total(bind_suit)(with one ring)
Max Mp +290
Magic atk +15%
Magic atk +180
Max Mp -30%
recommand for wizard.(lv25-35)
Suit effect is not full necessary, lack of one ring or one earring is ok.
=========================================================================
Felheart set
requirement:
Lv35, 20Wil, 77Int.
Felheart headdress
Max Mp+45
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Robe
Max Mp+150
element hit +5
B)Curse hit +5
B)magic +1%
S)Max Mp +5%
Felheart legging
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
Felheart mantle
Max Mp+120
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Bracer
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
fleheart Necklace
B)element hit +2
B)curse hit +2
S) max Mp+5%
total(suit+bind):
Max mp +405
element hit+33
curse hit +28
Max mp+ 10%
magic atk+1%
This is suit for wizard(lv45->some lv55)
its cheap and very useful, complete is better, but not necessary.
=================================================================================
them and want to know their effect, so i prepared to put all sets and will give very specific detail and explanation to it.
I will " try " to list them all but if I cant find it, forgive me thx :D
(That means I will list the most valuable suit, not those set in super low level)
B) means bind effect.
S) means suit effect.
=====================================================================================================
Moon's Secret suit(Lv55)
requirement:
Lv55, Str:100, Agi +85
Moon's Secret Headdress
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret Coat
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Dodge +10
Moon's Secret boots
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Moon's Secret Legging
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Spaulder
MaxHp+150
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Physical hit +10
Moon's Secret Gloves
MaxHp+50
Bareknuckle Damage +10%
E)Dodge +10
B)Physical hit +10
S) Bareknuckle Damage +10%
Total(Bind+suit)=
MaxHp +400
Bareknuckle damage + 80%
Dodge+ 80
Physical hit + 80
Recommand for use
So everything a barehand kf need is here, Hp, damage, physical hit, and dodge. Barehand kf is a popular class, so this suit is hot(expensive). As an advise, the physical hit is the first thing to barehand kf, and than is speed, than last is damage because kf's damage can be easily raise.
----------------------------------------------------------------------------------------------------------------------------------
Dawn Overlord suit(lv55)
requirement:
Lv55, Str:140, Con:30, Agi:20
Dawn Overlord's helm
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Coat
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Melee attack +5%
Dawn Overlord's Boots
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Agi +10
Dawn Overlord's Legging
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Dawn Overlord's Spaulder
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Str +10
Dawn Overlord's Bracer
Str+10
Agi+10
B)Sabre Damage +10%
B)Melee attack +5%
S)Sabre Damage +10%
Total(Bind+suit)=
Str + 70
Agi + 70
Sabre Damage + 80%
Melee attack + 40%
Recommand for use
As you can see. This is for a Sabre user, because it add a bunch of damage of Sabre ,Melee, str and agi.
Some people will use Ire as their spaulder, because the suit effect are (10%melee, Str +10, Agi+10, Sabre Damage +20% and minus the effect of Dol's spaulder), which can be not as valuable as what Ire does(50%Hp, 30% melee). Either way is working great.
-----------------------------------------------------------------------------------------------------------------------------------
Dark Moon suit(Lv55)
requirement:
Lv55, Wil:70, Int: 120
Dark Moon hood:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Dodge -30%
Dark Moon Robe:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Mantle:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Dark Moon Legging:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Element hit +10
Dark Moon Gloves:
MaxMp +10%
Dodge -5%
B)Element hit +10
B)Magic atk +7%
S)Magic atk +7%
Total(Bind+suit)=
Max Mp+60%
Element hit +80%
Magic atk + 63%
Dodge -55%
Recommand for use
Of course, this is a must have for element wizard (or any other jobs that do major atk on magic)
If wiz have high dodge than it will be overpower isn't it? so the dodge got cut in half :D
many people though foget(ignore) the attribution of Max Mp, the whole suit actually add lots of mp too. So any Magic attack major classes should use this suit as a final suit. I know its expensive....
-----------------------------------------------------------------------------------------------------------------------------------
Angel Set(lv54):
requirement:
Lv54, Wil60, Int120.
Angel's hat:
Dodge +20
Curse resist+8
B)Max Hp+30%
B)Element resist+8
S)Dodge+20
Angel's robe:
Max Mp +324
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Curse resist+10
Angel's trousers:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's shoes:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Max HP+10%
Angel's Gloves:
Max Mp +80
Max HP+10%
B)Curse resist+8
B)Element resist+8
S)Element resist+10
Total(Bind+suit)=
Max Hp+80%
Max Mp+564
Element resist+50
Curse resist +50
Dodge +40
Recommand for use
This suit is for player who wants to have more HP,resist, and dodge, or just simply said you want to survive. We usually would use angle hat, because it gives 30% of Max Hp, but actually the whole angel set is not that bad as a intermediate level of gear.
Avenger set:
Requirement :
Lv30, Str66, Con 17.
Avenger's Cuirass:
Max Hp+160
melee+50
B) Cri hit+3
B)axe atk +3%
S)Melee +100
Avenger's helm
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)melee+100
Avenger's Greaves
Max Hp+35
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Legging
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Pauldron
Max Hp+160
melee+50
B)cri+3
B)Axe atk+3%
S)Axe atk+3%
Avenger's Gauntlet
Max Hp+40
melee+50
B)cri+3
B)Axe atk+3%
S)Cri Hit +5
Total(Bind+suit)=
Hp+475
Melee+500
Cri+18
Axe+27%
Recommand for melee class.
This is the most valuable and cheap suit for ANY melee class. Very important set that can help most of the melee class to Lv55.
===================================================================================================
Anoint set:
Requirement :
Lv25, 14Wil, 55Int.
Anoint Robe.
Max Mp+100
B)Max Mp+35
S)magic atk+5%
Anoint ring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Anoint tiara
Max MP -10%
Max Mp+35
B)magic atk+30
S)Max Mp +5%
Anoint Mantle
Max MP+ 55
B)Max mp -10%
B)magic+30
S)Magic atk +5%
Anoint Gauntlet
Max mp +35
Max MP -10%
B)magic atk+30
S)Max Mp +5%
Anoint necklace
Max Mp -5%
B)Magic+5%
S)Max Sp +5%
Anoint legging
Max Mp +35
Max MP -10%
B)magic atk+30
S) Max mp +5%
Anoint boots
Max MP -10%
Max Mp +30
B)magic atk+30
B)attack speed +7%
S)Max Mp +5%
Anoint earring
Max MP -5%
B)magic atk+30
S)Max Mp +5%
Total(bind_suit)(with one ring)
Max Mp +290
Magic atk +15%
Magic atk +180
Max Mp -30%
recommand for wizard.(lv25-35)
Suit effect is not full necessary, lack of one ring or one earring is ok.
=========================================================================
Felheart set
requirement:
Lv35, 20Wil, 77Int.
Felheart headdress
Max Mp+45
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Robe
Max Mp+150
element hit +5
B)Curse hit +5
B)magic +1%
S)Max Mp +5%
Felheart legging
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
Felheart mantle
Max Mp+120
element hit +5
B)Curse hit +5
S)element hit+3
Felheart Bracer
Max Mp+45
element hit +5
B)Curse hit +5
S)curse hit+3
fleheart Necklace
B)element hit +2
B)curse hit +2
S) max Mp+5%
total(suit+bind):
Max mp +405
element hit+33
curse hit +28
Max mp+ 10%
magic atk+1%
This is suit for wizard(lv45->some lv55)
its cheap and very useful, complete is better, but not necessary.
=================================================================================
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